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beginnersmethod.py
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from unused.cube import*
class beginnersMethod:
def __init__(self, map):
self.cube = map
self.moveCount = 0
self.log = []
def makeMove(self, move):
self.log.append(move)
self.cube.makeMove(move)
self.moveCount = self.moveCount + 1
def flipCorner(self,i):
c = Cube(self.cube)
while c.cube[4].ore != 0 and c.cube[4].id == i:
self.makeMove((4,3))
self.makeMove((1,3))
self.makeMove((4,1))
self.makeMove((1,1))
self.makeMove((4,3))
self.makeMove((1,3))
self.makeMove((4,1))
self.makeMove((1,1))
c = Cube(self.cube)
# find and put piece 4 into place
def firstPiece(self):
c = Cube(self.cube)
# if its in the upper layer
i = c.findPiece(4)
if i == 4:
self.flipCorner(4)
return
if i < 4:
if c.cube[0].id == 4:
self.makeMove((4,2))
if c.cube[1].id == 4:
self.makeMove((2,1))
self.makeMove((3,2))
if c.cube[2].id == 4:
self.makeMove((0,2))
if c.cube[3].id == 4:
self.makeMove((4,1))
else:
if c.cube[5].id == 4:
self.makeMove((3,3))
if c.cube[6].id == 4:
self.makeMove((3,2))
if c.cube[7].id == 4:
self.makeMove((3,1))
self.flipCorner(4)
def secondPiece(self):
c = Cube(self.cube)
i = c.findPiece(5)
if i > 5:
if i == 7:
self.makeMove((5,1))
self.makeMove((2,1))
if i < 4:
while c.cube[2].id != 5:
self.makeMove((1,1))
c = Cube(self.cube)
self.makeMove((2,3))
self.makeMove((3,3))
self.flipCorner(5)
self.makeMove((3,1))
def thirdPiece(self):
c = Cube(self.cube)
i = c.findPiece(6)
if i == 6:
pass
if i == 7:
self.makeMove((5,1))
if i < 4:
while c.cube[1].id != 6:
self.makeMove((1,1))
c = Cube(self.cube)
self.makeMove((5,3))
self.makeMove((3,2))
self.flipCorner(6)
self.makeMove((3,2))
def fourthPiece(self):
c = Cube(self.cube)
i = c.findPiece(7)
if i < 4:
while c.cube[0].id != 7:
self.makeMove((1,1))
c = Cube(self.cube)
self.makeMove((4,1))
self.makeMove((1,1))
self.makeMove((4,3))
self.makeMove((3,1))
self.flipCorner(7)
self.makeMove((3,3))
if __name__ == '__main__':
m = Map(2)
m.scramble(12)