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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "State",
"language": "GDScript",
"path": "res://classes/statemachine/state.gd"
}, {
"base": "Node",
"class": "StateMachine",
"language": "GDScript",
"path": "res://classes/statemachine/statemachine.gd"
} ]
_global_script_class_icons={
"State": "",
"StateMachine": ""
}
[application]
config/name="Godopet"
run/main_scene="res://main.tscn"
boot_splash/show_image=false
boot_splash/bg_color=Color( 0, 0, 0, 0 )
config/icon="res://icon.png"
[display]
window/size/width=64
window/size/height=64
window/size/resizable=false
window/size/borderless=true
window/size/always_on_top=true
window/dpi/allow_hidpi=true
window/per_pixel_transparency/allowed=true
window/per_pixel_transparency/enabled=true
[gui]
common/drop_mouse_on_gui_input_disabled=true
theme/use_hidpi=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
viewport/transparent_background=true
environment/default_environment="res://default_env.tres"