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mouse.py
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from vector2 import Vector2
import pygame
class Mouse():
v2_mousePos = None
mouse_buttons_pressed = [False, False, False]
last_mouse_events = [False, False, False]
def setMousePos(newPos):
Mouse.v2_mousePos = Vector2.FromList(newPos)
def loop():
Mouse.setMousePos(pygame.mouse.get_pos())
mouse_events = pygame.mouse.get_pressed()
mouse_buttons_pressed = Mouse.mouse_buttons_pressed
for i in range(3):
if mouse_events[i] == True:
if mouse_buttons_pressed[i] == False and Mouse.last_mouse_events[i] == False:
mouse_buttons_pressed[i] = True
else:
mouse_buttons_pressed[i] = False
else:
mouse_buttons_pressed[i] = False
Mouse.last_mouse_events = mouse_events
Mouse.mouse_buttons_pressed = mouse_buttons_pressed
def clicked(index):
return Mouse.mouse_buttons_pressed[index]
def clicked_default(index):
return Mouse.last_mouse_events[index]
def getMousePos():
return Mouse.v2_mousePos