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Menu.c
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/*
** EPITECH PROJECT, 2018
** Screen.c
** File description:
** HEADER
*/
#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include <stddef.h>
#include <SFML/Audio.h>
#include <SFML/Graphics.h>
#include <SFML/System.h>
#include "include/proto.h"
#include "include/my.h"
int EVENT(sfRenderWindow *window, sfMouseButtonEvent event) {
if (event.type == sfEvtMouseButtonPressed) {
sfRenderWindow_close(window);
return (1);
} else if (event.type == sfEvtClosed){
sfRenderWindow_close(window);
return (3);
}
return (0);
}
int Mainscreen(int width, int height, int *Game) {
sfRenderWindow *window = createMyWindow(width, height);
sfTexture *texture = sfTexture_createFromFile("ressources/mainscreen.png", NULL);
sfSprite *sprite = sfSprite_create();
sfMouseButtonEvent event;
sfVector2f size;
size.x = 2;
size.y = 2;
sfSprite_setScale(sprite, size);
sfRenderWindow_setFramerateLimit(window, 40);
while (sfRenderWindow_isOpen(window)) {
sfSprite_setTexture(sprite, texture, sfTrue);
sfRenderWindow_drawSprite(window, sprite, NULL);
while (sfRenderWindow_pollEvent(window, &event) && EVENT(window, event) != 0)
return (EVENT(window, event));
sfRenderWindow_display(window);
}
}
int EndScreen(int width, int height, int *Game) {
sfRenderWindow *window = createMyWindow(width, height);
sfTexture *texture = sfTexture_createFromFile("ressources/EndScreen.jpg", NULL);
sfSprite *sprite = sfSprite_create();
sfMouseButtonEvent event;
sfVector2f size;
size.x = 2;
size.y = 2;
sfSprite_setScale(sprite, size);
sfRenderWindow_setFramerateLimit(window, 40);
while (sfRenderWindow_isOpen(window)) {
sfSprite_setTexture(sprite, texture, sfTrue);
sfRenderWindow_drawSprite(window, sprite, NULL);
while (sfRenderWindow_pollEvent(window, &event) && EVENT(window, event) != 0)
return (2 + EVENT(window, event));
sfRenderWindow_display(window);
}
}