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Merge pull request #11 from Jytesh/master
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2 parents 0bb2a12 + 0324a76 commit 82053e5

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4) Misc/In-game/crystal_0.obj

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4) Misc/In-game/phone_r.png

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4) Misc/Menu & UI/chall.png

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4) Misc/Menu & UI/dra.png

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4) Misc/Menu & UI/games.png

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4) Misc/Menu & UI/logo_1_1.png

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4) Misc/Menu & UI/maps-white.png

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4) Misc/Menu & UI/maps.png

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4) Misc/Menu & UI/mods.png

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4) Misc/Menu & UI/profile.png

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4) Misc/Menu & UI/settings.png

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4) Misc/Menu & UI/shop.png

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4) Misc/Menu & UI/social.png

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5) Tools & Guides/3) Skin & Model Creation/3) Skins & Models Community (KDH).url

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Prop3=19,11
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[InternetShortcut]
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IDList=
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URL=https://discordapp.com/invite/VBAczuS
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URL=https://discordapp.com/invite/cRWcJNb
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IconIndex=0
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HotKey=0
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IconFile=C:\Users\SolarDiamond13\Desktop\app.ico

5) Tools & Guides/3) Skin & Model Creation/4) Weapon File Names.txt

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@@ -12,11 +12,11 @@ weapon_10 = Akimbo Uzis
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weapon_11 = Deagle
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weapon_12 = Tec 9 (not in-game, scrapped)
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weapon_13 = Alien Blaster
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weapon_14 = Riot Shield (not in-game, soon�)
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weapon_14 = Riot Shield (not in-game, soon�)
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weapon_15 = Crossbow_old (not in-game, scrapped)
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weapon_16 = Flame Thrower (not in-game, soon�)
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weapon_17 = Crossbow (not in-game, soon�)
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weapon_16 = Flame Thrower (not in-game, soon�)
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weapon_17 = Crossbow (not in-game, soon�)
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--- Alternate Weapon Skin Files --- (courtesy via floatingpoint)
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weapon_x_e - is an emission map, which tells Krunker which parts of your skin emit light.
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weapon_x_ao - is the baked-in lighting of a model, and isn't critical in skin creation.
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weapon_x_ao - is the baked-in lighting of a model, and must be applied to be all textures after completion of designing.

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