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Overworld Map/Post-Criticals might make the screen cut off/incorrectly scaled at lower resolutions when using UE4's upscalers #6
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That's interesting, so the map is a place where the issue consistently crops up? I'll have a look and see what can be done. |
Hmm, if you set |
Also it appears to occur regardless of which UE4 upscaler algorithm is used. The offending option is simply turning on |
so what's the fix |
The fix is to not use |
This problem only appears to happen if UE4's TAAU Gen5 is enabled in the game's engine.ini, but for a better demonstration of the problem, I've recorded how it looks.
Tested on Game Pass.
P3R_UILA2BH6lX.mp4
Here's the lines I've added to enable the feature that causes this:
r.DefaultFeature.AntiAliasing=2
r.PostProcessAAQuality=4
r.TemporalAA.Upsampling=1
r.TemporalAA.Algorithm=1
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