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config.cpp
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#include <QFile>
#include <QDir>
#include <QString>
#include <QTextStream>
#include <QtGlobal>
#include "config.h"
#include "define.h"
#include "cdeck.h"
CConfig::CConfig()
{
init_vars();
QFile file(QDir::homePath() + CONFIG_FILENAME);
if (!file.exists())
save_config_file(); // create the file by saving the default values.
else
load_config_file();
}
CConfig::~CConfig()
{
}
void CConfig::init_vars()
{
animated_play = true;
auto_centering = true;
cheat_mode = false;
info_channel = true;
show_direction = true;
sounds = true;
detect_tram = true;
easy_card_selection = true;
card_display = true;
save_game = true;
auto_start = false;
empty_slot_opaque = true;
perfect_100 = false;
omnibus = false;
queen_spade_break_heart = false;
no_trick_bonus = false;
new_moon = false;
no_draw = false;
expert_speeds[SPEED_PLAY_CARD] = 0;
expert_speeds[SPEED_PLAY_TWO_CLUBS] = 0;
expert_speeds[SPEED_SHUFFLE] = 0;
expert_speeds[SPEED_CLEAR_TABLE] = 0;
expert_speeds[SPEED_YOUR_TURN] = 0;
expert_speeds[SPEED_PASS_CARDS] = 0;
expert_speeds[SPEED_ANIMATE_PASS_CARDS] = 0;
expert_speeds[SPEED_ANIMATE_PLAY_CARD] = 0;
speed = SPEED_NORMAL;
username = "";
password = "";
warning = true;
language = LANG_ENGLISH;
deck_style = NICU_WHITE_DECK;
background = BACKGROUND_MARBLE;
hearts_style = HEARTS_ICONS_CPU;
}
int CConfig::load_config_file() {
QFile file(QDir::homePath() + CONFIG_FILENAME);
int cpt = 0;
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
return ERROPENRO;
}
while (!file.atEnd()) {
cpt++;
QString line = file.readLine();
QString param = line.section(" ", 0, 0);
QString value = line.section(" ", -1, -1).simplified();
if (param == "Language") {
if (value == "english")
language = LANG_ENGLISH;
else
if (value == "french")
language = LANG_FRENCH;
else
if (value == "russian")
language = LANG_RUSSIAN;
continue;
}
if (param == "Deck_Style") {
if (value == "standard")
deck_style = STANDARD_DECK;
else
if (value == "english")
deck_style = ENGLISH_DECK;
else
if (value == "russian")
deck_style = RUSSIAN_DECK;
else
if (value == "nicu_white")
deck_style = NICU_WHITE_DECK;
else
if (value == "tigullio_modern")
deck_style = TIGULLIO_MODERN_DECK;
else
if (value == "mittelalter")
deck_style = MITTELALTER_DECK;
else
if (value == "neoclassical")
deck_style = NEOCLASSICAL_DECK;
else
if (value == "tigullio_international")
deck_style = TIGULLIO_INTERNATIONAL_DECK;
continue;
}
if (param == "Hearts_Style") {
if (value == "text")
hearts_style = HEARTS_TEXT_ONLY;
else
if (value == "pink")
hearts_style = HEARTS_ICONS_PINK;
else
if (value == "grey")
hearts_style = HEARTS_ICONS_GREY;
else
if (value == "suit")
hearts_style = HEARTS_ICONS_SUIT;
else
if (value == "cpu")
hearts_style = HEARTS_ICONS_CPU;
continue;
}
if (param == "Speed") {
if (value == "slow")
speed = SPEED_SLOW;
else
if (value == "normal")
speed = SPEED_NORMAL;
else
if (value == "fast")
speed = SPEED_FAST;
else
if (value == "expert")
speed = SPEED_EXPERT;
continue;
}
if (param == "Speed_play_card") {
expert_speeds[SPEED_PLAY_CARD] = value.toInt();
continue;
}
if (param == "Speed_play_two_clubs") {
expert_speeds[SPEED_PLAY_TWO_CLUBS] = value.toInt();
continue;
}
if (param == "Speed_shuffle") {
expert_speeds[SPEED_SHUFFLE] = value.toInt();
continue;
}
if (param == "Speed_clear_table") {
expert_speeds[SPEED_CLEAR_TABLE] = value.toInt();
continue;
}
if (param == "Speed_your_turn") {
expert_speeds[SPEED_YOUR_TURN] = value.toInt();
continue;
}
if (param == "Speed_pass_cards") {
expert_speeds[SPEED_PASS_CARDS] = value.toInt();
continue;
}
if (param == "Speed_animate_pass_cards") {
expert_speeds[SPEED_ANIMATE_PASS_CARDS] = value.toInt();
continue;
}
if (param == "Speed_animate_play_card") {
expert_speeds[SPEED_ANIMATE_PLAY_CARD] = value.toInt();
continue;
}
if (param == "Background") {
if (value == "None")
background = BACKGROUND_NONE;
else
if (value == "Green")
background = BACKGROUND_GREEN;
else
if (value == "Universe")
background = BACKGROUND_UNIVERSE;
else
if (value == "Ocean")
background = BACKGROUND_OCEAN;
else
if (value == "Mt_Fuji")
background = BACKGROUND_MT_FUJI;
else
if (value == "Everest")
background = BACKGROUND_EVEREST;
else
if (value == "Desert")
background = BACKGROUND_DESERT;
else
if (value == "Wooden_1")
background = BACKGROUND_WOODEN_1;
else
if (value == "Wooden_2")
background = BACKGROUND_WOODEN_2;
else
if (value == "Wooden_3")
background = BACKGROUND_WOODEN_3;
else
if (value == "Wooden_4")
background = BACKGROUND_WOODEN_4;
else
if (value == "Leaves")
background = BACKGROUND_LEAVES;
else
if (value == "Marble")
background = BACKGROUND_MARBLE;
continue;
}
if (param == "Username") {
username = value;
continue;
}
if (param == "Password") {
password = value;
continue;
}
bool enable;
if (value == "true")
enable = true;
else
enable = false;
if (param == "Animated_Play")
animated_play = enable;
else
if (param == "Auto_Centering")
auto_centering = enable;
else
if (param == "Cheat_Mode")
cheat_mode = enable;
else
if (param == "Info_Channel")
info_channel = enable;
else
if (param == "Show_Direction")
show_direction = enable;
else
if (param == "Sounds")
sounds = enable;
else
if (param == "Detect_Tram")
detect_tram = enable;
else
if (param == "Easy_Card_Selection")
easy_card_selection = enable;
else
if (param == "Card_Display")
card_display = enable;
else
if (param == "Empty_Slot")
empty_slot_opaque = enable;
else
if (param == "Perfect_100")
perfect_100 = enable;
else
if (param == "Omnibus")
omnibus = enable;
else
if (param == "Queen_Spade_Break_Heart")
queen_spade_break_heart = enable;
else
if (param == "No_Trick_Bonus")
no_trick_bonus = enable;
else
if (param == "New_Moon")
new_moon = enable;
else
if (param == "No_Draw")
no_draw = enable;
else
if (param == "Save_Game")
save_game = enable;
else
if (param == "Warning")
warning = enable;
else
if (param == "Auto_Start")
auto_start = enable;
else {
// unknown param
}
if (cpt > 34) break; // too many lines ?? corrupted file ??
}
file.close();
return FNOERR;
}
int CConfig::set_language(int lang) {
language = lang;
return save_config_file();
}
int CConfig::set_deck_style(int style) {
deck_style = style;
return save_config_file();
}
int CConfig::set_hearts_style(int style) {
hearts_style = style;
return save_config_file();
}
int CConfig::set_speed(int s) {
speed = s;
return save_config_file();
}
int CConfig::set_expert_speeds(int v1, int v2, int v3, int v4, int v5, int v6, int v7, int v8)
{
speed = SPEED_EXPERT;
expert_speeds[SPEED_PLAY_CARD] = v1;
expert_speeds[SPEED_PLAY_TWO_CLUBS] = v2;
expert_speeds[SPEED_SHUFFLE] = v3;
expert_speeds[SPEED_CLEAR_TABLE] = v4;
expert_speeds[SPEED_YOUR_TURN] = v5;
expert_speeds[SPEED_PASS_CARDS] = v6;
expert_speeds[SPEED_ANIMATE_PASS_CARDS] = v7;
expert_speeds[SPEED_ANIMATE_PLAY_CARD] = v8;
return save_config_file();
}
int CConfig::set_background(int b)
{
background = b;
return save_config_file();
}
int CConfig::set_config_file(int param, bool enable)
{
switch (param) {
case CONFIG_AUTO_CENTERING : auto_centering = enable; break;
case CONFIG_CHEAT_MODE : cheat_mode = enable; break;
case CONFIG_INFO_CHANNEL : info_channel = enable; break;
case CONFIG_SHOW_DIRECTION : show_direction = enable; break;
case CONFIG_SOUNDS : sounds = enable; break;
case CONFIG_DETECT_TRAM : detect_tram = enable; break;
case CONFIG_PERFECT_100 : perfect_100 = enable; break;
case CONFIG_OMNIBUS : omnibus = enable; break;
case CONFIG_QUEEN_SPADE_BREAK_HEART : queen_spade_break_heart = enable; break;
case CONFIG_NO_TRICK_BONUS : no_trick_bonus = enable; break;
case CONFIG_NEW_MOON : new_moon = enable; break;
case CONFIG_NO_DRAW : no_draw = enable; break;
case CONFIG_SAVE_GAME : save_game = enable; break;
case CONFIG_EASY_CARD_SELECTION : easy_card_selection = enable; break;
case CONFIG_CARD_DISPLAY : card_display = enable; break;
case CONFIG_EMPTY_SLOT : empty_slot_opaque = enable; break;
case CONFIG_WARNING : warning = enable; break;
case CONFIG_AUTO_START : auto_start = enable; break;
case CONFIG_ANIMATED_PLAY : animated_play = enable; break;
}
return save_config_file();
}
int CConfig::save_config_file()
{
QFile file(QDir::homePath() + CONFIG_FILENAME);
if (!file.open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text)) {
return ERROPENWO;
}
QTextStream out(&file);
if (username.size() && password.size()) {
out << "Username = " << username << EOL;
out << "Password = " << password << EOL;
out << "Warning = " << (warning ? "true" : "false") << EOL;
}
switch (language) {
case LANG_ENGLISH: out << "Language = english" << EOL; break;
case LANG_FRENCH: out << "Language = french" << EOL; break;
case LANG_RUSSIAN: out << "Language = russian" << EOL; break;
}
switch (deck_style) {
case STANDARD_DECK: out << "Deck_Style = standard" << EOL; break;
case ENGLISH_DECK: out << "Deck_Style = english" << EOL; break;
case RUSSIAN_DECK: out << "Deck_Style = russian" << EOL; break;
case NICU_WHITE_DECK: out << "Deck_Style = nicu_white" << EOL; break;
case TIGULLIO_MODERN_DECK: out << "Deck_Style = tigullio_modern" << EOL; break;
case MITTELALTER_DECK: out << "Deck_Style = mittelalter" << EOL; break;
case NEOCLASSICAL_DECK: out << "Deck_Style = neoclassical" << EOL; break;
case TIGULLIO_INTERNATIONAL_DECK: out << "Deck_Style = tigullio_international" << EOL; break;
}
switch (hearts_style) {
case HEARTS_TEXT_ONLY: out << "Hearts_Style = text" << EOL; break;
case HEARTS_ICONS_PINK: out << "Hearts_Style = pink" << EOL; break;
case HEARTS_ICONS_GREY: out << "Hearts_Style = grey" << EOL; break;
case HEARTS_ICONS_SUIT: out << "Hearts_Style = suit" << EOL; break;
case HEARTS_ICONS_CPU: out << "Hearts_Style = cpu" << EOL; break;
}
switch (background) {
case BACKGROUND_NONE: out << "Background = None" << EOL; break;
case BACKGROUND_GREEN: out << "Background = Green" << EOL; break;
case BACKGROUND_UNIVERSE: out << "Background = Universe" << EOL; break;
case BACKGROUND_OCEAN: out << "Background = Ocean" << EOL; break;
case BACKGROUND_EVEREST: out << "Background = Everest" << EOL; break;
case BACKGROUND_MT_FUJI: out << "Background = Mt_Fuji" << EOL; break;
case BACKGROUND_DESERT: out << "Background = Desert" << EOL; break;
case BACKGROUND_WOODEN_1: out << "Background = Wooden_1" << EOL; break;
case BACKGROUND_WOODEN_2: out << "Background = Wooden_2" << EOL; break;
case BACKGROUND_WOODEN_3: out << "Background = Wooden_3" << EOL; break;
case BACKGROUND_WOODEN_4: out << "Background = Wooden_4" << EOL; break;
case BACKGROUND_LEAVES: out << "Background = Leaves" << EOL; break;
case BACKGROUND_MARBLE: out << "Background = Marble" << EOL; break;
}
out << "Animated_Play = " << (animated_play ? "true" : "false") << EOL;
out << "Auto_Centering = " << (auto_centering ? "true" : "false") << EOL;
out << "Cheat_Mode = " << (cheat_mode ? "true" : "false") << EOL;
out << "Info_Channel = " << (info_channel ? "true" : "false") << EOL;
out << "Show_Direction = " << (show_direction ? "true" : "false") << EOL;
out << "Sounds = " << (sounds ? "true" : "false") << EOL;
out << "Detect_Tram = " << (detect_tram ? "true" : "false") << EOL;
out << "Easy_Card_Selection = " << (easy_card_selection ? "true" : "false") << EOL;
out << "Card_Display = " << (card_display ? "true" : "false") << EOL;
out << "Empty_Slot = " << (empty_slot_opaque ? "true" : "false") << EOL;
out << "Auto_Start = " << (auto_start ? "true" : "false") << EOL;
switch (speed) {
case SPEED_SLOW : out << "Speed = slow" << EOL; break;
case SPEED_FAST : out << "Speed = fast" << EOL; break;
case SPEED_EXPERT : out << "Speed = expert" << EOL;
out << "Speed_play_card = " << expert_speeds[SPEED_PLAY_CARD] << EOL;
out << "Speed_play_two_clubs = " << expert_speeds[SPEED_PLAY_TWO_CLUBS] << EOL;
out << "Speed_shuffle = " << expert_speeds[SPEED_SHUFFLE] << EOL;
out << "Speed_clear_table = " << expert_speeds[SPEED_CLEAR_TABLE] << EOL;
out << "Speed_your_turn = " << expert_speeds[SPEED_YOUR_TURN] << EOL;
out << "Speed_pass_cards = " << expert_speeds[SPEED_PASS_CARDS] << EOL;
out << "Speed_animate_pass_cards = " << expert_speeds[SPEED_ANIMATE_PASS_CARDS] << EOL;
out << "Speed_animate_play_card = " << expert_speeds[SPEED_ANIMATE_PLAY_CARD] << EOL;
break;
default : out << "Speed = normal" << EOL;
}
out << "Perfect_100 = " << (perfect_100 ? "true" : "false") << EOL;
out << "Omnibus = " << (omnibus ? "true" : "false") << EOL;
out << "Queen_Spade_Break_Heart = " << (queen_spade_break_heart ? "true" : "false") << EOL;
out << "No_Trick_Bonus = " << (no_trick_bonus ? "true" : "false") << EOL;
out << "New_Moon = " << (new_moon ? "true" : "false") << EOL;
out << "No_Draw = " << (no_draw ? "true" : "false") << EOL;
out << "Save_Game = " << (save_game ? "true" : "false") << EOL;
file.close();
return FNOERR;
}
void CConfig::set_online(QString u, QString p)
{
username = u;
password = p;
save_config_file();
}
QString &CConfig::Username()
{
return username;
}
QString &CConfig::Password()
{
return password;
}
bool CConfig::Warning()
{
return warning;
}
bool CConfig::is_auto_centering() {
return auto_centering;
}
bool CConfig::is_cheat_mode() {
return cheat_mode;
}
bool CConfig::is_info_channel() {
return info_channel;
}
bool CConfig::is_sounds() {
return sounds;
}
bool CConfig::is_detect_tram() {
return detect_tram;
}
bool CConfig::is_perfect_100() {
return perfect_100;
}
bool CConfig::is_omnibus() {
return omnibus;
}
bool CConfig::is_queen_spade_break_heart() {
return queen_spade_break_heart;
}
bool CConfig::is_no_trick_bonus() {
return no_trick_bonus;
}
bool CConfig::is_new_moon() {
return new_moon;
}
bool CConfig::is_no_draw() {
return no_draw;
}
bool CConfig::is_save_game() {
return save_game;
}
bool CConfig::is_easy_card_selection() {
return easy_card_selection;
}
bool CConfig::is_card_display() {
return card_display;
}
bool CConfig::is_auto_start() {
return auto_start;
}
bool CConfig::is_animated_play() {
return animated_play;
}
bool CConfig::is_show_direction() {
return show_direction;
}
bool CConfig::is_empty_slot_opaque() {
return empty_slot_opaque;
}
int CConfig::get_language() {
return language;
}
int CConfig::get_deck_style() {
return deck_style;
}
int CConfig::get_speed() {
return speed;
}
int CConfig::get_speed(int type) {
if (speed == SPEED_EXPERT)
return expert_speeds[type];
switch (type) {
case SPEED_CLEAR_TABLE: return SPEED_CLEAR_TABLE_VALUES[speed]; break;
case SPEED_SHUFFLE: return SPEED_SHUFFLE_VALUES[speed]; break;
case SPEED_PASS_CARDS: return SPEED_PASS_CARDS_VALUES[speed]; break;
case SPEED_PLAY_CARD: return SPEED_PLAY_CARD_VALUES[speed]; break;
case SPEED_PLAY_TWO_CLUBS: return SPEED_PLAY_TWO_CLUBS_VALUES[speed]; break;
case SPEED_YOUR_TURN: return SPEED_YOUR_TURN_VALUES[speed]; break;
case SPEED_ANIMATE_PASS_CARDS: return SPEED_ANIMATE_PASS_CARDS_VALUES[speed]; break;
case SPEED_ANIMATE_PLAY_CARD: return SPEED_ANIMATE_PLAY_CARD_VALUES[speed]; break;
}
return 0;
}
int CConfig::get_background() {
return background;
}
int CConfig::get_hearts_style() {
return hearts_style;
}