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Not all overlapping tiles are problematic; some are intentionally designed to overlap. However, certain overlaps can cause issues:
Problematic Overlaps:
Animated tiles vs. non-animated tiles.
8-bit tiles vs. 4-bit tiles.
Tiles with different blending modes.
Tiles with different palettes.
Key Considerations
Source Locations (X, Y, Texture Page): (Most Common Issue)
Overlaps caused by source locations are often due to the way tiles are positioned in the .map file.
If the .map file is modified correctly, the game should load it without sacrificing visuals.
For users who prefer not to modify the .map file directly, other workarounds exist:
For example, making the overlapping tile transparent can avoid rendering it in-game. While this approach creates a square hole in the image, it may be acceptable if the result is not noticeable during gameplay.
Destination Locations (X, Y):
Overlaps related to destination locations occur when tiles are not aligned with the 16x16 grid.
To address this, the editor should:
Detect these overlaps.
Automatically increment the Pupu ID offset (e.g., add +1 to the offset bits) to ensure the overlapping tile is output into its own image, preventing rendering conflicts.
The text was updated successfully, but these errors were encountered:
Add an Easy Way to Identify Overlapping Tiles
Context
An example of this issue can be found in field glclub1:
Field Map Editor Issue #114
In this case, Palettes 14 and 15 conflict due to overlapping tiles.
Request
Add a feature to the editor that makes it easy to identify tiles that overlap.
Additional Details
Not all overlapping tiles are problematic; some are intentionally designed to overlap. However, certain overlaps can cause issues:
Key Considerations
Source Locations (X, Y, Texture Page): (Most Common Issue)
.map
file..map
file is modified correctly, the game should load it without sacrificing visuals..map
file directly, other workarounds exist:Destination Locations (X, Y):
+1
to the offset bits) to ensure the overlapping tile is output into its own image, preventing rendering conflicts.The text was updated successfully, but these errors were encountered: