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Child objects and sub-trees (include of ability to create groups of elements)
Implement Z-Order
Implement hand-dragging
Smooth Scrolling [Optionally]
Apply zoom factor to scrolling speed (but, re-align camera on zoom change to avoid a broken alignment)
Implement the "animated items" render scheme where visible surface will be updated often.
Replace QList container with PtrList to guarantee same pointer address in the memory. Instead of this, QSet was used inside of tree to hold dynamically allocated items.
Allow polymorphism for PGE_EditSceneItem to allow different item types.
Implement collision check callback called on move or mouse release by optional choose
Implement background and foreground render callbacks (to fill empty surface with something or draw the grid or any overground meta-signs or animations)
The text was updated successfully, but these errors were encountered:
ReplaceInstead of this,QList
container with PtrList to guarantee same pointer address in the memory.QSet
was used inside of tree to hold dynamically allocated items.PGE_EditSceneItem
to allow different item types.The text was updated successfully, but these errors were encountered: