-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathapp.py
135 lines (95 loc) · 3.42 KB
/
app.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
#/usr/bin/python3
import os
import random
from flask import Flask, request, render_template
from flask_socketio import SocketIO, join_room, leave_room, send, emit
from bson.json_util import dumps
from pymongo import MongoClient
from flask_cors import CORS
import threading
from models.room import Room
from utils import generate_code
from dotenv import load_dotenv
load_dotenv()
# import eventlet
# eventlet.monkey_patch()
app = Flask(__name__)
socketio = SocketIO(app, cors_allowed_origins="*")
CORS(app)
if os.getenv('MONGODB_URI') is not None:
MONGODB_URI = os.environ['MONGODB_URI']
mongo = MongoClient(MONGODB_URI)
else:
mongo = MongoClient()
rooms = Room(mongo)
active_rooms = []
active_hits = []
def generate_point(room):
print('Generated point thread init.')
while room in active_rooms:
nPoint = generate_code(10)
active_hits.append(nPoint)
cords = {
'x' : random.randint(1,100),
'y' : random.randint(1,100),
}
point = {'hitCode':nPoint, 'cords':cords}
print(f'Generated point', room, '@', point)
socketio.emit('point', dumps(point), room=room, namespace='/game')
socketio.sleep(1)
@socketio.on('connect', namespace='/game')
def connect_game():
print('New user connected to sockets in Game page.')
@socketio.on('disconnect', namespace='/game')
def disconnected_game():
print('User disconnected from sockets in Game page.')
_room = rooms.leave(request.sid)
print(repr(_room))
print(repr(active_rooms.count(_room['code'])))
if _room != None :
if len(_room['players']) == 0:
print('Removing inactive room.')
try:
active_rooms.remove(_room['code'])
except :
pass
leave_room(_room['code'])
emit('leave', dumps({'sid':request.sid}), room=_room['code'], broadcast=True, namespace='/game', include_self=False)
@app.route('/create', methods=['POST'])
def create():
_name = request.form['name']
_room = rooms.create(_name)
active_rooms.append(_room['code'])
socketio.start_background_task(generate_point, _room['code'])
return dumps(_room)
@socketio.on('join', namespace='/game')
def on_join_game(data):
room = data['code']
name = data['name']
_room = rooms.join(name, room, request.sid)
# Message to user joined.
emit('join', dumps(_room), broadcast=False)
join_room(room)
# Message to all users..
emit('join',dumps({'name': name, 'score':0, 'sid':request.sid}), broadcast=True, include_self=False)
@socketio.on('leave', namespace='/game')
def on_leave_game(data):
room = data['code']
_room = rooms.leave(request.sid, room)
if len(_room['players']) == 0:
active_rooms.remove(_room['code'])
leave_room(room)
# Message to all users..
emit('leave', dumps({'sid':request.sid}), room=room, broadcast=True, namespace='/game', include_self=False)
@socketio.on('point', namespace='/game')
def on_hit_game(data):
room = data['room']
hitCode = data['code']
sid = request.sid;
if hitCode in active_hits:
print('Hit #', hitCode, ' in room @', room)
emit('hit', dumps({'hitCode': hitCode, 'sid':sid}), room=room, namespace="/game")
active_hits.remove(hitCode)
rooms.hit(room, sid)
if __name__ == "__main__":
socketio.run(app, port=int(os.environ.get('PORT', '5000')))