Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game doesn't save locally after creating a savestate #1840

Open
pifase opened this issue Feb 8, 2025 · 7 comments
Open

Game doesn't save locally after creating a savestate #1840

pifase opened this issue Feb 8, 2025 · 7 comments

Comments

@pifase
Copy link

pifase commented Feb 8, 2025

Platform / OS / Hardware: Steam Deck

Flycast version: 2.4

Hardware: Steam Deck

Description of the Issue

Game does not save locally after creating a savestate

Debugging Steps Tested

Logs Gathered

Screenshots

@pifase pifase added the bug Something isn't working label Feb 8, 2025
@flyinghead
Copy link
Owner

savestates are saved in $HOME/.local/share/flycast by default on linux so check that this folder exists and is writable.
There is obviously something wrong on your machine.

@flyinghead flyinghead removed the bug Something isn't working label Feb 9, 2025
@pifase
Copy link
Author

pifase commented Feb 9, 2025

savestates are saved in $HOME/.local/share/flycast by default on linux so check that this folder exists and is writable. There is obviously something wrong on your machine.

$HOME/.local/share/flycast does not exist on my device so yeah, there is definitely something wrong.

@flyinghead
Copy link
Owner

Check the Flycast Settings > General tab and look for Data Folder. This is where savestates are saved on your system.

@pifase
Copy link
Author

pifase commented Feb 9, 2025

Check the Flycast Settings > General tab and look for Data Folder. This is where savestates are saved on your system.

I was able to find it in $HOME/deck/.var/app/org.flycast.Flycast/data/flycast/, should I change it to $HOME/.local/share/flycast?

@flyinghead
Copy link
Owner

No, check that VMU saves and savestates are saved in this folder, that flycast has permissions to write to it, etc.

@cinnamonmatexfce
Copy link

This should not usually be necessary, but you can still try to fix Flycast's permissions via Flatseal.
Hope this helps...

@pifase
Copy link
Author

pifase commented Feb 11, 2025

No, check that VMU saves and savestates are saved in this folder, that flycast has permissions to write to it, etc.

If the .bin files are the savestates and vmu saves, then yes, they are stored in the folder.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants