-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathr_common.cpp
1145 lines (1010 loc) · 50.2 KB
/
r_common.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// File automatically generated by ./tools/glgen.py
#include <stdarg.h>
#define R_COMMON_NO_DEFINES
#include "r_common.h"
#include "u_string.h"
#include "u_set.h"
#include "u_misc.h"
#include "u_traits.h"
#include "engine.h"
#include "c_console.h"
#if !defined(APIENTRY)
# if defined(_WIN32)
# define APIENTRY __stdcall
# else
# define APIENTRY
# endif
#endif
#if defined(_WIN32) || defined(_WIN64)
# define _WIN32_LEAN_AND_MEAN
# include <windows.h>
// On systems with NV Optimus. There is the possibility that SDL2 will
// give us a context for the non-discrete Intel graphics. Opposed to the
// discrete high-performance NV graphics. The Optimus driver searches the
// application process space to find this flag as an export and uses it
// to determine if either the NV or Intel graphics should be used. This
// is absolutely insane. More information about this can be found here:
// http://docs.nvidia.com/gameworks/content/technologies/desktop/optimus.htm
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
}
#endif
#if !defined(APIENTRYP)
# define APIENTRYP APIENTRY *
#endif
#if defined(DEBUG_GL)
# define GL_CHECK(SPEC, ...) debugCheck((SPEC), __func__, file, line, __VA_ARGS__)
#else
# define GL_CHECK(...)
#endif
typedef GLuint (APIENTRYP MYPFNGLCREATESHADERPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar**, const GLint*);
typedef void (APIENTRYP MYPFNGLCOMPILESHADERPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLATTACHSHADERPROC)(GLuint, GLuint);
typedef GLuint (APIENTRYP MYPFNGLCREATEPROGRAMPROC)();
typedef void (APIENTRYP MYPFNGLLINKPROGRAMPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLUSEPROGRAMPROC)(GLuint);
typedef GLint (APIENTRYP MYPFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar*);
typedef void (APIENTRYP MYPFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
typedef void (APIENTRYP MYPFNGLBINDBUFFERPROC)(GLenum, GLuint);
typedef void (APIENTRYP MYPFNGLGENBUFFERSPROC)(GLsizei, GLuint*);
typedef void (APIENTRYP MYPFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
typedef void (APIENTRYP MYPFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
typedef void (APIENTRYP MYPFNGLVALIDATEPROGRAMPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint*);
typedef void (APIENTRYP MYPFNGLBINDVERTEXARRAYPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLDELETEPROGRAMPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint*);
typedef void (APIENTRYP MYPFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint*);
typedef void (APIENTRYP MYPFNGLUNIFORM1IPROC)(GLint, GLint);
typedef void (APIENTRYP MYPFNGLUNIFORM2IPROC)(GLint, GLint, GLint);
typedef void (APIENTRYP MYPFNGLUNIFORM1FPROC)(GLint, GLfloat);
typedef void (APIENTRYP MYPFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat);
typedef void (APIENTRYP MYPFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat*);
typedef void (APIENTRYP MYPFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat*);
typedef void (APIENTRYP MYPFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat*);
typedef void (APIENTRYP MYPFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat*);
typedef void (APIENTRYP MYPFNGLGENERATEMIPMAPPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLDELETESHADERPROC)(GLuint);
typedef void (APIENTRYP MYPFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint*);
typedef void (APIENTRYP MYPFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint*);
typedef void (APIENTRYP MYPFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef void (APIENTRYP MYPFNGLACTIVETEXTUREPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint*);
typedef void (APIENTRYP MYPFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint);
typedef void (APIENTRYP MYPFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
typedef void (APIENTRYP MYPFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum*);
typedef GLenum (APIENTRYP MYPFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint*);
typedef void (APIENTRYP MYPFNGLCLEARPROC)(GLbitfield);
typedef void (APIENTRYP MYPFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
typedef void (APIENTRYP MYPFNGLFRONTFACEPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLCULLFACEPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLENABLEPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLDISABLEPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid*);
typedef void (APIENTRYP MYPFNGLDEPTHMASKPROC)(GLboolean);
typedef void (APIENTRYP MYPFNGLBINDTEXTUREPROC)(GLenum, GLuint);
typedef void (APIENTRYP MYPFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
typedef void (APIENTRYP MYPFNGLDELETETEXTURESPROC)(GLsizei, const GLuint*);
typedef void (APIENTRYP MYPFNGLGENTEXTURESPROC)(GLsizei, GLuint*);
typedef void (APIENTRYP MYPFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
typedef void (APIENTRYP MYPFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
typedef void (APIENTRYP MYPFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei);
typedef void (APIENTRYP MYPFNGLBLENDEQUATIONPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLBLENDFUNCPROC)(GLenum, GLenum);
typedef void (APIENTRYP MYPFNGLDEPTHFUNCPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean);
typedef void (APIENTRYP MYPFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*);
typedef void (APIENTRYP MYPFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
typedef void (APIENTRYP MYPFNGLGETINTEGERVPROC)(GLenum, GLint*);
typedef const GLubyte* (APIENTRYP MYPFNGLGETSTRINGPROC)(GLenum);
typedef const GLubyte* (APIENTRYP MYPFNGLGETSTRINGIPROC)(GLenum, GLuint);
typedef void (APIENTRYP MYPFNGLGETFLOATVPROC)(GLenum, GLfloat*);
typedef GLenum (APIENTRYP MYPFNGLGETERRORPROC)();
typedef void (APIENTRYP MYPFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint*);
typedef void (APIENTRYP MYPFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLvoid*);
typedef void (APIENTRYP MYPFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
typedef void (APIENTRYP MYPFNGLPIXELSTOREIPROC)(GLenum, GLint);
typedef void (APIENTRYP MYPFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei);
typedef void (APIENTRYP MYPFNGLPOLYGONMODEPROC)(GLenum, GLenum);
typedef void (APIENTRYP MYPFNGLHINTPROC)(GLenum, GLenum);
typedef void (APIENTRYP MYPFNGLGENQUERIESPROC)(GLsizei, GLuint*);
typedef void (APIENTRYP MYPFNGLBEGINQUERYPROC)(GLenum, GLuint);
typedef void (APIENTRYP MYPFNGLENDQUERYPROC)(GLenum, GLuint);
typedef void (APIENTRYP MYPFNGLDELETEQUERIESPROC)(GLsizei, const GLuint*);
typedef void (APIENTRYP MYPFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint*);
typedef void (APIENTRYP MYPFNGLFLUSHPROC)();
typedef void (APIENTRYP MYPFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
typedef void (APIENTRYP MYPFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum);
typedef void (APIENTRYP MYPFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*);
typedef void (APIENTRYP MYPFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
typedef void (APIENTRYP MYPFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef void (APIENTRYP MYPFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar*);
typedef void (APIENTRYP MYPFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar*);
typedef void (APIENTRYP MYPFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*);
typedef void (APIENTRYP MYPFNGLDRAWBUFFERPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLREADBUFFERPROC)(GLenum);
typedef void (APIENTRYP MYPFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
typedef void (APIENTRYP MYPFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
typedef void (APIENTRYP MYPFNGLDEPTHRANGEPROC)(GLclampd, GLclampd);
typedef void (APIENTRYP MYPFNGLPROGRAMPARAMETERIPROC)(GLuint, GLenum, GLint);
typedef void (APIENTRYP MYPFNGLGETPROGRAMBINARYPROC)(GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*);
typedef void (APIENTRYP MYPFNGLPROGRAMBINARYPROC)(GLuint, GLenum, const GLvoid*, GLsizei);
static MYPFNGLCREATESHADERPROC glCreateShader_ = nullptr;
static MYPFNGLSHADERSOURCEPROC glShaderSource_ = nullptr;
static MYPFNGLCOMPILESHADERPROC glCompileShader_ = nullptr;
static MYPFNGLATTACHSHADERPROC glAttachShader_ = nullptr;
static MYPFNGLCREATEPROGRAMPROC glCreateProgram_ = nullptr;
static MYPFNGLLINKPROGRAMPROC glLinkProgram_ = nullptr;
static MYPFNGLUSEPROGRAMPROC glUseProgram_ = nullptr;
static MYPFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_ = nullptr;
static MYPFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_ = nullptr;
static MYPFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_ = nullptr;
static MYPFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_ = nullptr;
static MYPFNGLBINDBUFFERPROC glBindBuffer_ = nullptr;
static MYPFNGLGENBUFFERSPROC glGenBuffers_ = nullptr;
static MYPFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_ = nullptr;
static MYPFNGLBUFFERDATAPROC glBufferData_ = nullptr;
static MYPFNGLVALIDATEPROGRAMPROC glValidateProgram_ = nullptr;
static MYPFNGLGENVERTEXARRAYSPROC glGenVertexArrays_ = nullptr;
static MYPFNGLBINDVERTEXARRAYPROC glBindVertexArray_ = nullptr;
static MYPFNGLDELETEPROGRAMPROC glDeleteProgram_ = nullptr;
static MYPFNGLDELETEBUFFERSPROC glDeleteBuffers_ = nullptr;
static MYPFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays_ = nullptr;
static MYPFNGLUNIFORM1IPROC glUniform1i_ = nullptr;
static MYPFNGLUNIFORM2IPROC glUniform2i_ = nullptr;
static MYPFNGLUNIFORM1FPROC glUniform1f_ = nullptr;
static MYPFNGLUNIFORM2FPROC glUniform2f_ = nullptr;
static MYPFNGLUNIFORM2FVPROC glUniform2fv_ = nullptr;
static MYPFNGLUNIFORM3FVPROC glUniform3fv_ = nullptr;
static MYPFNGLUNIFORM4FVPROC glUniform4fv_ = nullptr;
static MYPFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv_ = nullptr;
static MYPFNGLGENERATEMIPMAPPROC glGenerateMipmap_ = nullptr;
static MYPFNGLDELETESHADERPROC glDeleteShader_ = nullptr;
static MYPFNGLGETSHADERIVPROC glGetShaderiv_ = nullptr;
static MYPFNGLGETPROGRAMIVPROC glGetProgramiv_ = nullptr;
static MYPFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_ = nullptr;
static MYPFNGLACTIVETEXTUREPROC glActiveTexture_ = nullptr;
static MYPFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_ = nullptr;
static MYPFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_ = nullptr;
static MYPFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_ = nullptr;
static MYPFNGLDRAWBUFFERSPROC glDrawBuffers_ = nullptr;
static MYPFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_ = nullptr;
static MYPFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_ = nullptr;
static MYPFNGLCLEARPROC glClear_ = nullptr;
static MYPFNGLCLEARCOLORPROC glClearColor_ = nullptr;
static MYPFNGLFRONTFACEPROC glFrontFace_ = nullptr;
static MYPFNGLCULLFACEPROC glCullFace_ = nullptr;
static MYPFNGLENABLEPROC glEnable_ = nullptr;
static MYPFNGLDISABLEPROC glDisable_ = nullptr;
static MYPFNGLDRAWELEMENTSPROC glDrawElements_ = nullptr;
static MYPFNGLDEPTHMASKPROC glDepthMask_ = nullptr;
static MYPFNGLBINDTEXTUREPROC glBindTexture_ = nullptr;
static MYPFNGLTEXIMAGE2DPROC glTexImage2D_ = nullptr;
static MYPFNGLDELETETEXTURESPROC glDeleteTextures_ = nullptr;
static MYPFNGLGENTEXTURESPROC glGenTextures_ = nullptr;
static MYPFNGLTEXPARAMETERFPROC glTexParameterf_ = nullptr;
static MYPFNGLTEXPARAMETERIPROC glTexParameteri_ = nullptr;
static MYPFNGLDRAWARRAYSPROC glDrawArrays_ = nullptr;
static MYPFNGLBLENDEQUATIONPROC glBlendEquation_ = nullptr;
static MYPFNGLBLENDFUNCPROC glBlendFunc_ = nullptr;
static MYPFNGLDEPTHFUNCPROC glDepthFunc_ = nullptr;
static MYPFNGLCOLORMASKPROC glColorMask_ = nullptr;
static MYPFNGLREADPIXELSPROC glReadPixels_ = nullptr;
static MYPFNGLVIEWPORTPROC glViewport_ = nullptr;
static MYPFNGLGETINTEGERVPROC glGetIntegerv_ = nullptr;
static MYPFNGLGETSTRINGPROC glGetString_ = nullptr;
static MYPFNGLGETSTRINGIPROC glGetStringi_ = nullptr;
static MYPFNGLGETFLOATVPROC glGetFloatv_ = nullptr;
static MYPFNGLGETERRORPROC glGetError_ = nullptr;
static MYPFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv_ = nullptr;
static MYPFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage_ = nullptr;
static MYPFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D_ = nullptr;
static MYPFNGLPIXELSTOREIPROC glPixelStorei_ = nullptr;
static MYPFNGLSCISSORPROC glScissor_ = nullptr;
static MYPFNGLPOLYGONMODEPROC glPolygonMode_ = nullptr;
static MYPFNGLHINTPROC glHint_ = nullptr;
static MYPFNGLGENQUERIESPROC glGenQueries_ = nullptr;
static MYPFNGLBEGINQUERYPROC glBeginQuery_ = nullptr;
static MYPFNGLENDQUERYPROC glEndQuery_ = nullptr;
static MYPFNGLDELETEQUERIESPROC glDeleteQueries_ = nullptr;
static MYPFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv_ = nullptr;
static MYPFNGLFLUSHPROC glFlush_ = nullptr;
static MYPFNGLSTENCILFUNCPROC glStencilFunc_ = nullptr;
static MYPFNGLSTENCILOPPROC glStencilOp_ = nullptr;
static MYPFNGLTEXIMAGE3DPROC glTexImage3D_ = nullptr;
static MYPFNGLTEXSUBIMAGE3DPROC glTexSubImage3D_ = nullptr;
static MYPFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_ = nullptr;
static MYPFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_ = nullptr;
static MYPFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation_ = nullptr;
static MYPFNGLTEXSUBIMAGE2DPROC glTexSubImage2D_ = nullptr;
static MYPFNGLDRAWBUFFERPROC glDrawBuffer_ = nullptr;
static MYPFNGLREADBUFFERPROC glReadBuffer_ = nullptr;
static MYPFNGLBUFFERSUBDATAPROC glBufferSubData_ = nullptr;
static MYPFNGLPOLYGONOFFSETPROC glPolygonOffset_ = nullptr;
static MYPFNGLDEPTHRANGEPROC glDepthRange_ = nullptr;
static MYPFNGLPROGRAMPARAMETERIPROC glProgramParameteri_ = nullptr;
static MYPFNGLGETPROGRAMBINARYPROC glGetProgramBinary_ = nullptr;
static MYPFNGLPROGRAMBINARYPROC glProgramBinary_ = nullptr;
#if defined(DEBUG_GL)
///! ARB_debug_output
typedef void (APIENTRYP MYPFNGLDEBUGMESSAGECALLBACKARBPROC)(
void (APIENTRYP)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, GLvoid *),
const GLvoid *);
template <char C, typename T>
u::string stringize(T, char base='?');
template<>
u::string stringize<'1', GLchar>(GLchar value, char) {
return u::format("GLchar=%c", value);
}
template<>
u::string stringize<'2', GLenum>(GLenum value, char) {
return u::format("GLenum=0x%X", value);
}
template<>
u::string stringize<'3', GLboolean>(GLboolean value, char) {
return u::format("GLboolean=%c", value);
}
template<>
u::string stringize<'4', GLbitfield>(GLbitfield value, char) {
return u::format("GLbitfield=%u", value);
}
template<>
u::string stringize<'5', GLbyte>(GLbyte value, char) {
return u::format("GLbyte=%x", value);
}
template<>
u::string stringize<'6', GLshort>(GLshort value, char) {
return u::format("GLshort=%d", value);
}
template<>
u::string stringize<'7', GLint>(GLint value, char) {
return u::format("GLint=%d", value);
}
template<>
u::string stringize<'8', GLsizei>(GLsizei value, char) {
return u::format("GLsizei=%d", value);
}
template<>
u::string stringize<'9', GLubyte>(GLubyte value, char) {
return u::format("GLubyte=%X", value);
}
template<>
u::string stringize<'a', GLushort>(GLushort value, char) {
return u::format("GLushort=%u", value);
}
template<>
u::string stringize<'b', GLuint>(GLuint value, char) {
return u::format("GLuint=%u", value);
}
template<>
u::string stringize<'c', GLfloat>(GLfloat value, char) {
return u::format("GLfloat=%.2f", value);
}
template<>
u::string stringize<'d', GLclampf>(GLclampf value, char) {
return u::format("GLclampf=%f", value);
}
template<>
u::string stringize<'e', GLintptr>(GLintptr value, char) {
return u::format("GLintptr=%p", value);
}
template<>
u::string stringize<'f', GLsizeiptr>(GLsizeiptr value, char) {
return u::format("GLsizeiptr=%p", value);
}
template<>
u::string stringize<'g', GLclampd>(GLclampd value, char) {
return u::format("GLclampd=%.2f", value);
}
template <>
u::string stringize<'*', void *>(void *value, char base) {
switch (base) {
case '?': return "unknown";
case '0': return u::format("GLvoid*=%p", value);
case '1': return u::format("GLchar*=%p", value);
case '2': return u::format("GLenum*=%p", value);
case '3': return u::format("GLboolean*=%p", value);
case '4': return u::format("GLbitfield*=%p", value);
case '5': return u::format("GLbyte*=%p", value);
case '6': return u::format("GLshort*=%p", value);
case '7': return u::format("GLint*=%p", value);
case '8': return u::format("GLsizei*=%p", value);
case '9': return u::format("GLubyte*=%p", value);
case 'a': return u::format("GLushort*=%p", value);
case 'b': return u::format("GLuint*=%p", value);
case 'c': return u::format("GLfloat*=%p", value);
case 'd': return u::format("GLclampf*=%p", value);
case 'e': return u::format("GLintptr*=%p", value);
case 'f': return u::format("GLsizeiptr*=%p", value);
case 'g': return u::format("GLclampd*=%p", value);
}
return u::format("GLchar*=\"%s\"", (const char *)value);
}
static const char *debugErrorString(GLenum error) {
switch (error) {
case GL_INVALID_ENUM:
return "GL_INVALID_ENUM";
case GL_INVALID_VALUE:
return "GL_INVALID_VALUE";
case GL_INVALID_OPERATION:
return "GL_INVALID_OPERATION";
case GL_INVALID_FRAMEBUFFER_OPERATION:
return "GL_INVALID_FRAMEBUFFER_OPERATION";
}
return "unknown";
}
static void debugCheck(const char *spec, const char *function, const char *file, size_t line, ...) {
GLenum error = glGetError_();
if (error == GL_NO_ERROR)
return;
va_list va;
va_start(va, line);
u::string contents;
for (const char *s = spec; *s; s++) {
switch (*s) {
case '1':
contents += stringize<'1'>((GLchar)va_arg(va, int));
break;
case '2':
contents += stringize<'2'>((GLenum)va_arg(va, unsigned int));
break;
case '3':
contents += stringize<'3'>((GLboolean)va_arg(va, int));
break;
case '4':
contents += stringize<'4'>((GLbitfield)va_arg(va, unsigned int));
break;
case '5':
contents += stringize<'5'>((GLbyte)va_arg(va, int));
break;
case '6':
contents += stringize<'6'>((GLshort)va_arg(va, int));
break;
case '7':
contents += stringize<'7'>((GLint)va_arg(va, int));
break;
case '8':
contents += stringize<'8'>((GLsizei)va_arg(va, int));
break;
case '9':
contents += stringize<'9'>((GLubyte)va_arg(va, unsigned int));
break;
case 'a':
contents += stringize<'a'>((GLushort)va_arg(va, unsigned int));
break;
case 'b':
contents += stringize<'b'>((GLuint)va_arg(va, unsigned int));
break;
case 'c':
contents += stringize<'c'>((GLfloat)va_arg(va, double));
break;
case 'd':
contents += stringize<'d'>((GLclampf)va_arg(va, double));
break;
case 'e':
contents += stringize<'e'>((GLintptr)va_arg(va, intptr_t));
break;
case 'f':
contents += stringize<'f'>((GLsizeiptr)va_arg(va, intptr_t));
break;
case 'g':
contents += stringize<'g'>((GLclampd)va_arg(va, double));
break;
case '*':
contents += stringize<'*'>(va_arg(va, void *), s[1]);
s++; // skip basetype spec
break;
}
if (s[1])
contents += ", ";
}
va_end(va);
u::fprint(stderr, "error %s(%s) (%s:%zu) %s\n", function, contents,
file, line, debugErrorString(error));
}
static inline const char *debugSource(GLenum source) {
switch (source) {
case GL_DEBUG_SOURCE_API_ARB: return "API";
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: return "windowing system";
case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: return "shader compiler";
case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return "third party";
case GL_DEBUG_SOURCE_OTHER_ARB: return "other";
}
return "unknown";
}
static inline const char *debugType(GLenum type) {
switch (type) {
case GL_DEBUG_TYPE_ERROR_ARB: return "error";
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return "deprecated behavior";
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return "undefined behavior";
case GL_DEBUG_TYPE_PORTABILITY_ARB: return "portability";
case GL_DEBUG_TYPE_PERFORMANCE_ARB: return "performance";
case GL_DEBUG_TYPE_OTHER_ARB: return "other";
}
return "unknown";
}
static inline const char *debugSeverity(GLenum type) {
switch (type) {
case GL_DEBUG_SEVERITY_HIGH_ARB: return "high";
case GL_DEBUG_SEVERITY_MEDIUM_ARB: return "medium";
case GL_DEBUG_SEVERITY_LOW_ARB: return "low";
}
return "unknown";
}
static void APIENTRY debugCallback(GLenum source, GLenum type, GLuint, GLenum severity,
GLsizei, const GLchar *message, GLvoid *)
{
u::fprint(stderr, "%s with %s severity = %s (%s)", debugType(type),
debugSource(source), debugSeverity(severity), message);
}
#endif
namespace gl {
static u::set<size_t> gExtensions;
static const char *kExtensions[] = {
"GL_EXT_texture_compression_s3tc",
"GL_EXT_texture_compression_rgtc",
"GL_EXT_texture_filter_anisotropic",
"GL_ARB_texture_compression_bptc",
"GL_ARB_texture_rectangle",
"GL_ARB_debug_output",
"GL_ARB_half_float_vertex",
"GL_ARB_get_program_binary",
"GL_ATI_meminfo",
"GL_NVX_gpu_memory_info"
};
static int gGLSLVersion = -1;
int glslVersion() {
return gGLSLVersion;
}
const char *glslVersionString() {
switch (gGLSLVersion) {
case 130: return "3.0";
case 140: return "3.1";
case 150: return "3.2";
case 330: return "3.3";
}
U_UNREACHABLE();
}
const char *extensionString(size_t what) {
return kExtensions[what];
}
const u::set<size_t> &extensions() {
return gExtensions;
}
bool has(size_t ext) {
return gExtensions.find(ext) != gExtensions.end();
}
void init() {
glCreateShader_ = (MYPFNGLCREATESHADERPROC)neoGetProcAddress("glCreateShader");
glShaderSource_ = (MYPFNGLSHADERSOURCEPROC)neoGetProcAddress("glShaderSource");
glCompileShader_ = (MYPFNGLCOMPILESHADERPROC)neoGetProcAddress("glCompileShader");
glAttachShader_ = (MYPFNGLATTACHSHADERPROC)neoGetProcAddress("glAttachShader");
glCreateProgram_ = (MYPFNGLCREATEPROGRAMPROC)neoGetProcAddress("glCreateProgram");
glLinkProgram_ = (MYPFNGLLINKPROGRAMPROC)neoGetProcAddress("glLinkProgram");
glUseProgram_ = (MYPFNGLUSEPROGRAMPROC)neoGetProcAddress("glUseProgram");
glGetUniformLocation_ = (MYPFNGLGETUNIFORMLOCATIONPROC)neoGetProcAddress("glGetUniformLocation");
glEnableVertexAttribArray_ = (MYPFNGLENABLEVERTEXATTRIBARRAYPROC)neoGetProcAddress("glEnableVertexAttribArray");
glDisableVertexAttribArray_ = (MYPFNGLDISABLEVERTEXATTRIBARRAYPROC)neoGetProcAddress("glDisableVertexAttribArray");
glUniformMatrix4fv_ = (MYPFNGLUNIFORMMATRIX4FVPROC)neoGetProcAddress("glUniformMatrix4fv");
glBindBuffer_ = (MYPFNGLBINDBUFFERPROC)neoGetProcAddress("glBindBuffer");
glGenBuffers_ = (MYPFNGLGENBUFFERSPROC)neoGetProcAddress("glGenBuffers");
glVertexAttribPointer_ = (MYPFNGLVERTEXATTRIBPOINTERPROC)neoGetProcAddress("glVertexAttribPointer");
glBufferData_ = (MYPFNGLBUFFERDATAPROC)neoGetProcAddress("glBufferData");
glValidateProgram_ = (MYPFNGLVALIDATEPROGRAMPROC)neoGetProcAddress("glValidateProgram");
glGenVertexArrays_ = (MYPFNGLGENVERTEXARRAYSPROC)neoGetProcAddress("glGenVertexArrays");
glBindVertexArray_ = (MYPFNGLBINDVERTEXARRAYPROC)neoGetProcAddress("glBindVertexArray");
glDeleteProgram_ = (MYPFNGLDELETEPROGRAMPROC)neoGetProcAddress("glDeleteProgram");
glDeleteBuffers_ = (MYPFNGLDELETEBUFFERSPROC)neoGetProcAddress("glDeleteBuffers");
glDeleteVertexArrays_ = (MYPFNGLDELETEVERTEXARRAYSPROC)neoGetProcAddress("glDeleteVertexArrays");
glUniform1i_ = (MYPFNGLUNIFORM1IPROC)neoGetProcAddress("glUniform1i");
glUniform2i_ = (MYPFNGLUNIFORM2IPROC)neoGetProcAddress("glUniform2i");
glUniform1f_ = (MYPFNGLUNIFORM1FPROC)neoGetProcAddress("glUniform1f");
glUniform2f_ = (MYPFNGLUNIFORM2FPROC)neoGetProcAddress("glUniform2f");
glUniform2fv_ = (MYPFNGLUNIFORM2FVPROC)neoGetProcAddress("glUniform2fv");
glUniform3fv_ = (MYPFNGLUNIFORM3FVPROC)neoGetProcAddress("glUniform3fv");
glUniform4fv_ = (MYPFNGLUNIFORM4FVPROC)neoGetProcAddress("glUniform4fv");
glUniformMatrix3x4fv_ = (MYPFNGLUNIFORMMATRIX3X4FVPROC)neoGetProcAddress("glUniformMatrix3x4fv");
glGenerateMipmap_ = (MYPFNGLGENERATEMIPMAPPROC)neoGetProcAddress("glGenerateMipmap");
glDeleteShader_ = (MYPFNGLDELETESHADERPROC)neoGetProcAddress("glDeleteShader");
glGetShaderiv_ = (MYPFNGLGETSHADERIVPROC)neoGetProcAddress("glGetShaderiv");
glGetProgramiv_ = (MYPFNGLGETPROGRAMIVPROC)neoGetProcAddress("glGetProgramiv");
glGetShaderInfoLog_ = (MYPFNGLGETSHADERINFOLOGPROC)neoGetProcAddress("glGetShaderInfoLog");
glActiveTexture_ = (MYPFNGLACTIVETEXTUREPROC)neoGetProcAddress("glActiveTexture");
glGenFramebuffers_ = (MYPFNGLGENFRAMEBUFFERSPROC)neoGetProcAddress("glGenFramebuffers");
glBindFramebuffer_ = (MYPFNGLBINDFRAMEBUFFERPROC)neoGetProcAddress("glBindFramebuffer");
glFramebufferTexture2D_ = (MYPFNGLFRAMEBUFFERTEXTURE2DPROC)neoGetProcAddress("glFramebufferTexture2D");
glDrawBuffers_ = (MYPFNGLDRAWBUFFERSPROC)neoGetProcAddress("glDrawBuffers");
glCheckFramebufferStatus_ = (MYPFNGLCHECKFRAMEBUFFERSTATUSPROC)neoGetProcAddress("glCheckFramebufferStatus");
glDeleteFramebuffers_ = (MYPFNGLDELETEFRAMEBUFFERSPROC)neoGetProcAddress("glDeleteFramebuffers");
glClear_ = (MYPFNGLCLEARPROC)neoGetProcAddress("glClear");
glClearColor_ = (MYPFNGLCLEARCOLORPROC)neoGetProcAddress("glClearColor");
glFrontFace_ = (MYPFNGLFRONTFACEPROC)neoGetProcAddress("glFrontFace");
glCullFace_ = (MYPFNGLCULLFACEPROC)neoGetProcAddress("glCullFace");
glEnable_ = (MYPFNGLENABLEPROC)neoGetProcAddress("glEnable");
glDisable_ = (MYPFNGLDISABLEPROC)neoGetProcAddress("glDisable");
glDrawElements_ = (MYPFNGLDRAWELEMENTSPROC)neoGetProcAddress("glDrawElements");
glDepthMask_ = (MYPFNGLDEPTHMASKPROC)neoGetProcAddress("glDepthMask");
glBindTexture_ = (MYPFNGLBINDTEXTUREPROC)neoGetProcAddress("glBindTexture");
glTexImage2D_ = (MYPFNGLTEXIMAGE2DPROC)neoGetProcAddress("glTexImage2D");
glDeleteTextures_ = (MYPFNGLDELETETEXTURESPROC)neoGetProcAddress("glDeleteTextures");
glGenTextures_ = (MYPFNGLGENTEXTURESPROC)neoGetProcAddress("glGenTextures");
glTexParameterf_ = (MYPFNGLTEXPARAMETERFPROC)neoGetProcAddress("glTexParameterf");
glTexParameteri_ = (MYPFNGLTEXPARAMETERIPROC)neoGetProcAddress("glTexParameteri");
glDrawArrays_ = (MYPFNGLDRAWARRAYSPROC)neoGetProcAddress("glDrawArrays");
glBlendEquation_ = (MYPFNGLBLENDEQUATIONPROC)neoGetProcAddress("glBlendEquation");
glBlendFunc_ = (MYPFNGLBLENDFUNCPROC)neoGetProcAddress("glBlendFunc");
glDepthFunc_ = (MYPFNGLDEPTHFUNCPROC)neoGetProcAddress("glDepthFunc");
glColorMask_ = (MYPFNGLCOLORMASKPROC)neoGetProcAddress("glColorMask");
glReadPixels_ = (MYPFNGLREADPIXELSPROC)neoGetProcAddress("glReadPixels");
glViewport_ = (MYPFNGLVIEWPORTPROC)neoGetProcAddress("glViewport");
glGetIntegerv_ = (MYPFNGLGETINTEGERVPROC)neoGetProcAddress("glGetIntegerv");
glGetString_ = (MYPFNGLGETSTRINGPROC)neoGetProcAddress("glGetString");
glGetStringi_ = (MYPFNGLGETSTRINGIPROC)neoGetProcAddress("glGetStringi");
glGetFloatv_ = (MYPFNGLGETFLOATVPROC)neoGetProcAddress("glGetFloatv");
glGetError_ = (MYPFNGLGETERRORPROC)neoGetProcAddress("glGetError");
glGetTexLevelParameteriv_ = (MYPFNGLGETTEXLEVELPARAMETERIVPROC)neoGetProcAddress("glGetTexLevelParameteriv");
glGetCompressedTexImage_ = (MYPFNGLGETCOMPRESSEDTEXIMAGEPROC)neoGetProcAddress("glGetCompressedTexImage");
glCompressedTexImage2D_ = (MYPFNGLCOMPRESSEDTEXIMAGE2DPROC)neoGetProcAddress("glCompressedTexImage2D");
glPixelStorei_ = (MYPFNGLPIXELSTOREIPROC)neoGetProcAddress("glPixelStorei");
glScissor_ = (MYPFNGLSCISSORPROC)neoGetProcAddress("glScissor");
glPolygonMode_ = (MYPFNGLPOLYGONMODEPROC)neoGetProcAddress("glPolygonMode");
glHint_ = (MYPFNGLHINTPROC)neoGetProcAddress("glHint");
glGenQueries_ = (MYPFNGLGENQUERIESPROC)neoGetProcAddress("glGenQueries");
glBeginQuery_ = (MYPFNGLBEGINQUERYPROC)neoGetProcAddress("glBeginQuery");
glEndQuery_ = (MYPFNGLENDQUERYPROC)neoGetProcAddress("glEndQuery");
glDeleteQueries_ = (MYPFNGLDELETEQUERIESPROC)neoGetProcAddress("glDeleteQueries");
glGetQueryObjectuiv_ = (MYPFNGLGETQUERYOBJECTUIVPROC)neoGetProcAddress("glGetQueryObjectuiv");
glFlush_ = (MYPFNGLFLUSHPROC)neoGetProcAddress("glFlush");
glStencilFunc_ = (MYPFNGLSTENCILFUNCPROC)neoGetProcAddress("glStencilFunc");
glStencilOp_ = (MYPFNGLSTENCILOPPROC)neoGetProcAddress("glStencilOp");
glTexImage3D_ = (MYPFNGLTEXIMAGE3DPROC)neoGetProcAddress("glTexImage3D");
glTexSubImage3D_ = (MYPFNGLTEXSUBIMAGE3DPROC)neoGetProcAddress("glTexSubImage3D");
glGetProgramInfoLog_ = (MYPFNGLGETPROGRAMINFOLOGPROC)neoGetProcAddress("glGetProgramInfoLog");
glBindAttribLocation_ = (MYPFNGLBINDATTRIBLOCATIONPROC)neoGetProcAddress("glBindAttribLocation");
glBindFragDataLocation_ = (MYPFNGLBINDFRAGDATALOCATIONPROC)neoGetProcAddress("glBindFragDataLocation");
glTexSubImage2D_ = (MYPFNGLTEXSUBIMAGE2DPROC)neoGetProcAddress("glTexSubImage2D");
glDrawBuffer_ = (MYPFNGLDRAWBUFFERPROC)neoGetProcAddress("glDrawBuffer");
glReadBuffer_ = (MYPFNGLREADBUFFERPROC)neoGetProcAddress("glReadBuffer");
glBufferSubData_ = (MYPFNGLBUFFERSUBDATAPROC)neoGetProcAddress("glBufferSubData");
glPolygonOffset_ = (MYPFNGLPOLYGONOFFSETPROC)neoGetProcAddress("glPolygonOffset");
glDepthRange_ = (MYPFNGLDEPTHRANGEPROC)neoGetProcAddress("glDepthRange");
glProgramParameteri_ = (MYPFNGLPROGRAMPARAMETERIPROC)neoGetProcAddress("glProgramParameteri");
glGetProgramBinary_ = (MYPFNGLGETPROGRAMBINARYPROC)neoGetProcAddress("glGetProgramBinary");
glProgramBinary_ = (MYPFNGLPROGRAMBINARYPROC)neoGetProcAddress("glProgramBinary");
if (!glGetIntegerv_ || !glGetStringi_)
neoFatal("Failed to initialize OpenGL\n");
GLint count = 0;
glGetIntegerv_(GL_NUM_EXTENSIONS, &count);
for (GLint i = 0; i < count; i++)
for (size_t j = 0; j < sizeof(kExtensions)/sizeof(*kExtensions); j++)
if (!strcmp(kExtensions[j], (const char *)glGetStringi_(GL_EXTENSIONS, i)))
gExtensions.insert(j);
auto &aniso = c::Console::value<int>("r_aniso");
if (has(gl::EXT_texture_filter_anisotropic)) {
float largest;
glGetFloatv_(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest);
aniso.setMax(int(largest));
} else {
aniso.setMax(0);
}
static constexpr int kGLSLVersions[] = {
130, 140, 150, 330
};
for (auto &it : kGLSLVersions) {
const u::string source = u::format("#version %d\nvoid main() { }\n", it);
const char *sources[1] = { source.c_str() };
GLuint s = glCreateShader_(GL_VERTEX_SHADER);
glShaderSource_(s, 1, sources, nullptr);
glCompileShader_(s);
GLint compiled = 0;
glGetShaderiv_(s, GL_COMPILE_STATUS, &compiled);
if (compiled) {
gGLSLVersion = it;
break;
}
}
if (gGLSLVersion == -1)
neoFatal("Failed to initialize OpenGL\n");
#if defined(DEBUG_GL)
if (has(gl::ARB_debug_output)) {
glEnable_(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
((MYPFNGLDEBUGMESSAGECALLBACKARBPROC)neoGetProcAddress("glDebugMessageCallbackARB"))(&debugCallback, nullptr);
}
#endif
}
GLuint CreateShader(GLenum shaderType GL_INFOP) {
GLuint result = glCreateShader_(shaderType);
GL_CHECK("2", shaderType);
return result;
}
void ShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length GL_INFOP) {
glShaderSource_(shader, count, string, length);
GL_CHECK("b8*0*7", shader, count, string, length);
}
void CompileShader(GLuint shader GL_INFOP) {
glCompileShader_(shader);
GL_CHECK("b", shader);
}
void AttachShader(GLuint program, GLuint shader GL_INFOP) {
glAttachShader_(program, shader);
GL_CHECK("bb", program, shader);
}
GLuint CreateProgram(GL_INFO) {
GLuint result = glCreateProgram_();
GL_CHECK("",0);
return result;
}
void LinkProgram(GLuint program GL_INFOP) {
glLinkProgram_(program);
GL_CHECK("b", program);
}
void UseProgram(GLuint program GL_INFOP) {
glUseProgram_(program);
GL_CHECK("b", program);
}
GLint GetUniformLocation(GLuint program, const GLchar* name GL_INFOP) {
GLint result = glGetUniformLocation_(program, name);
GL_CHECK("b*1", program, name);
return result;
}
void EnableVertexAttribArray(GLuint index GL_INFOP) {
glEnableVertexAttribArray_(index);
GL_CHECK("b", index);
}
void DisableVertexAttribArray(GLuint index GL_INFOP) {
glDisableVertexAttribArray_(index);
GL_CHECK("b", index);
}
void UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value GL_INFOP) {
glUniformMatrix4fv_(location, count, transpose, value);
GL_CHECK("783*c", location, count, transpose, value);
}
void BindBuffer(GLenum target, GLuint buffer GL_INFOP) {
glBindBuffer_(target, buffer);
GL_CHECK("2b", target, buffer);
}
void GenBuffers(GLsizei n, GLuint* buffers GL_INFOP) {
glGenBuffers_(n, buffers);
GL_CHECK("8*b", n, buffers);
}
void VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer GL_INFOP) {
glVertexAttribPointer_(index, size, type, normalized, stride, pointer);
GL_CHECK("b7238*0", index, size, type, normalized, stride, pointer);
}
void BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage GL_INFOP) {
glBufferData_(target, size, data, usage);
GL_CHECK("2f*02", target, size, data, usage);
}
void ValidateProgram(GLuint program GL_INFOP) {
glValidateProgram_(program);
GL_CHECK("b", program);
}
void GenVertexArrays(GLsizei n, GLuint* arrays GL_INFOP) {
glGenVertexArrays_(n, arrays);
GL_CHECK("8*b", n, arrays);
}
void BindVertexArray(GLuint array GL_INFOP) {
glBindVertexArray_(array);
GL_CHECK("b", array);
}
void DeleteProgram(GLuint program GL_INFOP) {
glDeleteProgram_(program);
GL_CHECK("b", program);
}
void DeleteBuffers(GLsizei n, const GLuint* buffers GL_INFOP) {
glDeleteBuffers_(n, buffers);
GL_CHECK("8*b", n, buffers);
}
void DeleteVertexArrays(GLsizei n, const GLuint* arrays GL_INFOP) {
glDeleteVertexArrays_(n, arrays);
GL_CHECK("8*b", n, arrays);
}
void Uniform1i(GLint location, GLint v0 GL_INFOP) {
glUniform1i_(location, v0);
GL_CHECK("77", location, v0);
}
void Uniform2i(GLint location, GLint v0, GLint v1 GL_INFOP) {
glUniform2i_(location, v0, v1);
GL_CHECK("777", location, v0, v1);
}
void Uniform1f(GLint location, GLfloat v0 GL_INFOP) {
glUniform1f_(location, v0);
GL_CHECK("7c", location, v0);
}
void Uniform2f(GLint location, GLfloat v0, GLfloat v1 GL_INFOP) {
glUniform2f_(location, v0, v1);
GL_CHECK("7cc", location, v0, v1);
}
void Uniform2fv(GLint location, GLsizei count, const GLfloat* value GL_INFOP) {
glUniform2fv_(location, count, value);
GL_CHECK("78*c", location, count, value);
}
void Uniform3fv(GLint location, GLsizei count, const GLfloat* value GL_INFOP) {
glUniform3fv_(location, count, value);
GL_CHECK("78*c", location, count, value);
}
void Uniform4fv(GLint location, GLsizei count, const GLfloat* value GL_INFOP) {
glUniform4fv_(location, count, value);
GL_CHECK("78*c", location, count, value);
}
void UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value GL_INFOP) {
glUniformMatrix3x4fv_(location, count, transpose, value);
GL_CHECK("783*c", location, count, transpose, value);
}
void GenerateMipmap(GLenum target GL_INFOP) {
glGenerateMipmap_(target);
GL_CHECK("2", target);
}
void DeleteShader(GLuint shader GL_INFOP) {
glDeleteShader_(shader);
GL_CHECK("b", shader);
}
void GetShaderiv(GLuint shader, GLenum pname, GLint* params GL_INFOP) {
glGetShaderiv_(shader, pname, params);
GL_CHECK("b2*7", shader, pname, params);
}
void GetProgramiv(GLuint program, GLenum pname, GLint* params GL_INFOP) {
glGetProgramiv_(program, pname, params);
GL_CHECK("b2*7", program, pname, params);
}
void GetShaderInfoLog(GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog GL_INFOP) {
glGetShaderInfoLog_(shader, maxLength, length, infoLog);
GL_CHECK("b8*8*1", shader, maxLength, length, infoLog);
}
void ActiveTexture(GLenum texture GL_INFOP) {
glActiveTexture_(texture);
GL_CHECK("2", texture);
}
void GenFramebuffers(GLsizei n, GLuint* ids GL_INFOP) {
glGenFramebuffers_(n, ids);
GL_CHECK("8*b", n, ids);
}
void BindFramebuffer(GLenum target, GLuint framebuffer GL_INFOP) {
glBindFramebuffer_(target, framebuffer);
GL_CHECK("2b", target, framebuffer);
}
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level GL_INFOP) {
glFramebufferTexture2D_(target, attachment, textarget, texture, level);
GL_CHECK("222b7", target, attachment, textarget, texture, level);
}
void DrawBuffers(GLsizei n, const GLenum* bufs GL_INFOP) {
glDrawBuffers_(n, bufs);
GL_CHECK("8*2", n, bufs);
}
GLenum CheckFramebufferStatus(GLenum target GL_INFOP) {
GLenum result = glCheckFramebufferStatus_(target);
GL_CHECK("2", target);
return result;
}
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers GL_INFOP) {
glDeleteFramebuffers_(n, framebuffers);
GL_CHECK("8*b", n, framebuffers);
}
void Clear(GLbitfield mask GL_INFOP) {
glClear_(mask);
GL_CHECK("4", mask);
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha GL_INFOP) {
glClearColor_(red, green, blue, alpha);
GL_CHECK("cccc", red, green, blue, alpha);
}
void FrontFace(GLenum mode GL_INFOP) {
glFrontFace_(mode);
GL_CHECK("2", mode);
}
void CullFace(GLenum mode GL_INFOP) {
glCullFace_(mode);
GL_CHECK("2", mode);
}
void Enable(GLenum cap GL_INFOP) {
glEnable_(cap);
GL_CHECK("2", cap);
}
void Disable(GLenum cap GL_INFOP) {
glDisable_(cap);
GL_CHECK("2", cap);
}
void DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices GL_INFOP) {
glDrawElements_(mode, count, type, indices);
GL_CHECK("282*0", mode, count, type, indices);
}
void DepthMask(GLboolean flag GL_INFOP) {
glDepthMask_(flag);
GL_CHECK("3", flag);
}
void BindTexture(GLenum target, GLuint texture GL_INFOP) {
glBindTexture_(target, texture);
GL_CHECK("2b", target, texture);
}
void TexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data GL_INFOP) {
glTexImage2D_(target, level, internalFormat, width, height, border, format, type, data);
GL_CHECK("27788722*0", target, level, internalFormat, width, height, border, format, type, data);
}
void DeleteTextures(GLsizei n, const GLuint* textures GL_INFOP) {
glDeleteTextures_(n, textures);
GL_CHECK("8*b", n, textures);
}
void GenTextures(GLsizei n, GLuint* textures GL_INFOP) {
glGenTextures_(n, textures);
GL_CHECK("8*b", n, textures);
}
void TexParameterf(GLenum target, GLenum pname, GLfloat param GL_INFOP) {
glTexParameterf_(target, pname, param);
GL_CHECK("22c", target, pname, param);
}
void TexParameteri(GLenum target, GLenum pname, GLint param GL_INFOP) {
glTexParameteri_(target, pname, param);
GL_CHECK("227", target, pname, param);
}
void DrawArrays(GLenum mode, GLint first, GLsizei count GL_INFOP) {
glDrawArrays_(mode, first, count);
GL_CHECK("278", mode, first, count);
}
void BlendEquation(GLenum mode GL_INFOP) {
glBlendEquation_(mode);
GL_CHECK("2", mode);
}
void BlendFunc(GLenum sfactor, GLenum dfactor GL_INFOP) {
glBlendFunc_(sfactor, dfactor);
GL_CHECK("22", sfactor, dfactor);
}
void DepthFunc(GLenum func GL_INFOP) {
glDepthFunc_(func);
GL_CHECK("2", func);
}
void ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha GL_INFOP) {
glColorMask_(red, green, blue, alpha);
GL_CHECK("3333", red, green, blue, alpha);
}
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* data GL_INFOP) {
glReadPixels_(x, y, width, height, format, type, data);
GL_CHECK("778822*0", x, y, width, height, format, type, data);
}
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height GL_INFOP) {
glViewport_(x, y, width, height);
GL_CHECK("7788", x, y, width, height);
}
void GetIntegerv(GLenum pname, GLint* data GL_INFOP) {
glGetIntegerv_(pname, data);
GL_CHECK("2*7", pname, data);
}
const GLubyte* GetString(GLenum name GL_INFOP) {
const GLubyte* result = glGetString_(name);
GL_CHECK("2", name);
return result;
}
const GLubyte* GetStringi(GLenum name, GLuint index GL_INFOP) {
const GLubyte* result = glGetStringi_(name, index);
GL_CHECK("2b", name, index);
return result;
}
void GetFloatv(GLenum pname, GLfloat* params GL_INFOP) {
glGetFloatv_(pname, params);
GL_CHECK("2*c", pname, params);
}
GLenum GetError(GL_INFO) {
GLenum result = glGetError_();
GL_CHECK("",0);
return result;
}
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params GL_INFOP) {