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prog18.c
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#include <stdio.h>
#include <unistd.h>
#include <stdlib.h>
#include "intcode.h"
// XXX This works but way too inefficient.
#define SIZE_X 82
#define SIZE_Y 81
char input[(SIZE_X) * SIZE_Y];
struct node * first_node;
struct edge_list {
struct edge_list * next;
struct edge_list * prev;
struct edge * edge;
};
struct edge {
struct node * node1;
struct node * node2;
int weight;
};
struct node {
char type;
struct node * next;
struct node * prev;
struct edge_list * first_edge;
};
#define UP (-SIZE_X)
#define DOWN (SIZE_X)
#define LEFT -1
#define RIGHT 1
struct node * node91 = NULL;
int print_edges(struct node * node, int detail)
{
struct edge_list * e = node->first_edge;
// for each pair of edges in node, replace with one
printf("%p %c: ", node, node->type);
int count = 0;
while (e) {
if (detail)
printf(" (%c %d %c)", e->edge->node1->type, e->edge->weight, e->edge->node2->type);
count++;
e = e->next;
}
printf("... %d\n", count);
return count;
}
void print_nodes(struct node * n)
{
while (n) {
struct node * next = n->next;
print_edges(n, 1);
n = next;
}
}
struct edge * find_edge(struct node * node1, struct node * node2)
{
struct edge_list * e = node1->first_edge;
while (e) {
if (e->edge->node1 == node2 && e->edge->node2 == node1) {
return e->edge;
}
if (e->edge->node2 == node2 && e->edge->node1 == node2) {
return e->edge;
}
e = e->next;
}
return NULL;
}
void connect_nodes(struct node * node1, struct node * node2, int weight)
{
// check if these nodes are already connected
struct edge * cur_edge1 = find_edge(node1, node2);
struct edge * cur_edge2 = find_edge(node2, node1);
if (cur_edge1 || cur_edge2) {
//printf("find_edge %p %p\n", cur_edge1, cur_edge2);
}
if (cur_edge1) {
if (weight < cur_edge1->weight) {
printf("found edge with weight %d while trying to apply weight %d\n", cur_edge1->weight, weight);
cur_edge1->weight = weight;
}
}
if (cur_edge2) {
if (weight < cur_edge2->weight) {
printf("found edge with weight %d while trying to apply weight %d\n", cur_edge2->weight, weight);
cur_edge2->weight = weight;
}
}
if (cur_edge2 || cur_edge1) return;
//if (node1->type != '.' || node2->type != '.')
//printf("connect %c %c (%p %p)\n", node1->type, node2->type, node1, node2);
struct edge * new_edge = malloc(sizeof(struct edge));
new_edge->weight = weight;
new_edge->node1 = node1;
new_edge->node2 = node2;
struct edge_list * new_edge_list1 = malloc(sizeof(struct edge_list));
new_edge_list1->edge = new_edge;
new_edge_list1->prev = NULL;
new_edge_list1->next = node1->first_edge;
if (node1->first_edge) {
node1->first_edge->prev = new_edge_list1;
}
node1->first_edge = new_edge_list1;
struct edge_list * new_edge_list2 = malloc(sizeof(struct edge_list));
new_edge_list2->edge = new_edge;
new_edge_list2->prev = NULL;
new_edge_list2->next = node2->first_edge;
if (node2->first_edge) {
node2->first_edge->prev = new_edge_list2;
}
node2->first_edge = new_edge_list2;
}
int match_edge(struct edge * e1, struct edge * e2)
{
if (e1 == e2)
return 1;
if (e2->node1 == e1->node1 && e2->node2 == e1->node2)
return 1;
if (e2->node1 == e1->node2 && e2->node2 == e1->node1)
return 1;
return 0;
}
void remove_edge(struct edge_list * e, struct node * node)
{
struct edge_list * next = e->next;
struct edge_list * prev = e->prev;
if (prev) {
prev->next = next;
} else {
node->first_edge = next;
}
if (next) {
next->prev = prev;
}
// now find the other end of this edge_list items edge, the one not connected to node
struct node * other_node = e->edge->node1;
if (node == other_node) {
other_node = e->edge->node2;
}
if (node->type == 'S')
printf("remove_edge: other_node: %p\n", other_node );
// now find the edge in the other nodes edge_list
struct edge_list * e2 = other_node->first_edge;
if (node->type == 'S')
printf("e2: %p \n", e2);
while (e2) {
if (match_edge(e2->edge, e->edge)) {
next = e2->next;
prev = e2->prev;
if (prev) {
prev->next = next;
} else {
other_node->first_edge = next;
}
if (next) {
next->prev = prev;
}
break;
} e2 = e2->next;
}
}
void eliminate_node(struct node * node)
{
// printf("eliminate %c\n", node->type);
struct edge_list * e = node->first_edge;
// for each pair of edges in node, replace with one
while (e) {
struct edge_list * e2 = node->first_edge;
struct edge_list * next = e->next;
while (e2) {
if (e->edge == e2->edge) {
e2 = e2->next;
continue;
}
// find the nodes to connect.
struct node * n1 = e->edge->node1;
if (n1 == node) {
n1 = e->edge->node2;
}
struct node * n2 = e2->edge->node1;
if (n2 == node) {
n2 = e2->edge->node2;
}
// make the new connection
connect_nodes(n1, n2, e->edge->weight + e2->edge->weight);
// remove e and e2
struct edge_list * next2 = e2->next;
//remove_edge(e2, node);
e2 = next2;
}
remove_edge(e, node);
e = next;
}
struct node * next = node->next;
struct node * prev = node->prev;
if (prev) {
prev->next = next;
} else {
first_node = next;
}
if (next) {
next->prev = prev;
}
}
struct node * new_node(char type, struct node * conn, int weight)
{
struct node * new_node = malloc(sizeof(struct node));
new_node->type = type;
new_node->next = first_node;
new_node->prev = NULL;
new_node->first_edge = NULL;
first_node->prev = new_node;
first_node = new_node;
connect_nodes(new_node, conn, weight);
return new_node;
}
// origin is the point to connect the node to.
void parse_node(struct node * origin_node, int origin_pos, int dir)
{
int this_pos = origin_pos + dir;
char type = input[this_pos];
if (type == '#' || type == '%') {
return;
}
struct node * this_node = new_node(type, origin_node, 1);
if (this_pos == 91) {
node91 = this_node;
//printf("node 91 is %p\n", node91);
}
input[this_pos] = '%';
parse_node(this_node, this_pos, UP);
parse_node(this_node, this_pos, DOWN);
parse_node(this_node, this_pos, LEFT);
parse_node(this_node, this_pos, RIGHT);
}
struct node * find_node(struct node * root_node, char type)
{
struct node * n = root_node;
while (n) {
if (n->type == type)
return n;
n = n->next;
}
return NULL;
}
struct edge_list * copy_edge_list(struct edge_list * src, struct node * dst_first_node)
{
struct edge_list * current_el = src;
struct edge_list * new_first_el = NULL;
struct edge_list * new_el_prev = NULL;
while (current_el) {
struct edge_list * new_el = malloc(sizeof(struct edge_list));
if (!new_first_el) {
new_first_el = new_el;
}
if (new_el_prev) {
new_el_prev->next = new_el;
}
new_el->prev = new_el_prev;
new_el->next = NULL; // assigned when allocated, in next loop iteration
new_el->edge = malloc(sizeof(struct edge));
new_el->edge->weight = current_el->edge->weight;
new_el->edge->node1 = find_node(dst_first_node, current_el->edge->node1->type);
new_el->edge->node2 = find_node(dst_first_node, current_el->edge->node2->type);
if (!new_el->edge->node1) {
printf("cant find %c (1) in copy_edge_list\n", current_el->edge->node1->type);
printf("copy\n");
print_nodes(dst_first_node);
printf("first_node\n");
print_nodes(first_node);
}
if (!new_el->edge->node2) {
printf("cant find %c (2) in copy_edge_list\n", current_el->edge->node2->type);
printf("copy\n");
print_nodes(dst_first_node);
printf("first_node\n");
print_nodes(first_node);
}
new_el_prev = new_el;
current_el = current_el->next;
}
return new_first_el;
}
void dealloc_state(struct node * n)
{
}
struct node * save_state()
{
struct node * current_node = first_node;
struct node * new_first_node = NULL;
struct node * new_node_prev = NULL;
while (current_node) {
struct node * new_node = malloc(sizeof(struct node));
if (!new_first_node) {
new_first_node = new_node;
}
if (new_node_prev) {
new_node_prev->next = new_node;
}
new_node->type = current_node->type;
new_node->prev = new_node_prev;
new_node->next = NULL; // assigned when allocated, in next loop iteration
new_node->first_edge = NULL; // assign this in next step
new_node_prev = new_node;
current_node = current_node->next;
}
current_node = first_node;
struct node * dst_node = new_first_node;
while (current_node) {
dst_node->first_edge = copy_edge_list(current_node->first_edge, new_first_node);
current_node = current_node->next;
dst_node = dst_node->next;
}
return new_first_node;
}
void compare_states(struct node * n1, struct node * n2)
{
printf("compare...");
struct node * t1 = n1;
struct node * t2 = n2;
while (t1) {
if (t1->type != t2->type)
printf("type differ\n");
struct edge_list * el1 = t1->first_edge;
struct edge_list * el2 = t2->first_edge;
while (el1) {
if (el1->edge->weight != el2->edge->weight)
printf("weight differs\n");
if (el1->edge->node1->type != el2->edge->node1->type)
printf("node1 differs\n");
if (el1->edge->node2->type != el2->edge->node2->type)
printf("node2 differs\n");
el1 = el1->next;
el2 = el2->next;
}
if (el2) printf("t2 is longer than t1\n");
t1 = t1->next;
t2 = t2->next;
}
if (t2) printf("t2 is longer than t1\n");
printf(" done!\n");
}
int best_score = -1;
int tot_runs = 0;
int recursion_level = 0;
int highest_recursion_level = 0;
int levels_above_100 = 0;
struct stack previous_steps;
int tot_visits = 0;
void try_keys(struct node * current, int steps)
{
tot_visits++;
if (tot_visits % 1000000 == 0) {
printf("Visits %d ", tot_visits);
struct stack ts = { .top = 0};
while (previous_steps.top) {
PUSH(ts, POP(previous_steps));
}
while (ts.top) {
char tc = (char) POP(ts);
PUSH(previous_steps, tc);
printf("%c ", (char) tc);
}
printf("%c\n", current->type);
}
if (best_score > -1) {
if (steps > best_score) return;
}
/*
recursion_level++;
if (recursion_level < 27) {
// printf("recursion level: %d\n", recursion_level);
}
if (recursion_level > 26) {
if (recursion_level > highest_recursion_level) {
highest_recursion_level = recursion_level;
}
// printf("recursion level %d tot_runs:%d\n", recursion_level, tot_runs);
// print_nodes(first_node);
levels_above_100++;
//if (levels_above_100 > 5) { exit(0); }
if (recursion_level > 30) {
exit(0);
}
}
*/
struct node * copy_of_state = save_state();
struct fifo available_keys = { 0, 0 };
struct fifo steps_to_keys = { 0, 0 };
struct edge_list * e = current->first_edge;
while (e) { // find available keys that are not the current
int64_t key;
key = e->edge->node1->type;
if (key >= 'a' && key != current->type) {
PUT(available_keys, key);
PUT(steps_to_keys, e->edge->weight);
}
key = e->edge->node2->type;
if (key >= 'a' && key != current->type) {
PUT(available_keys, key);
PUT(steps_to_keys, e->edge->weight);
}
e = e->next;
}
if (EMPTY(available_keys)) { // end condition
tot_runs++;
if (tot_runs % 1000000 == 0) {
printf("tot runs: %d\n", tot_runs);
}
if (best_score == -1) {
best_score = steps;
} else if (steps < best_score) {
printf("Finished! Runs:%d Steps:%d\n", tot_runs, steps);
best_score = steps;
struct stack ts = { .top = 0};
while (previous_steps.top) {
PUSH(ts, POP(previous_steps));
}
while (ts.top) {
char tc = (char) POP(ts);
PUSH(previous_steps, tc);
printf("%c ", (char) tc);
}
printf("%c\n", current->type);
}
first_node = copy_of_state;
recursion_level--;
return;
}
eliminate_node(current);
struct node * t = save_state();
while (!EMPTY(available_keys)) {
char k = (char)GET(available_keys);
int s = (int)GET(steps_to_keys);
if (steps + s > best_score && best_score > -1) continue;
t = save_state();
eliminate_node(find_node(first_node, k - 0x20)); // remove the locked door for next iteration
//printf("try %c %d\n", k, available_keys.write - available_keys.read);
PUSH(previous_steps, (int) current->type);
try_keys(find_node(first_node, k), steps + s);
(void)POP(previous_steps);
first_node = t;
t = save_state();
//printf("returned %c\n", k);
//printf("%c", (char)GET(available_keys));
}
first_node = copy_of_state;
recursion_level--;
}
int main(int argc, char * argv[])
{
(void) read(STDIN_FILENO, input, sizeof(input));
int i = 0;
while (input[i] != '@') {
i++;
}
input[i] = '%';
first_node = malloc(sizeof(struct node));
first_node->next = NULL,
first_node->prev = NULL,
first_node->first_edge = NULL,
first_node->type = '@',
parse_node(first_node, i, UP);
parse_node(first_node, i, DOWN);
parse_node(first_node, i, LEFT);
parse_node(first_node, i, RIGHT);
struct node * n = first_node;
int dots = 1;
while (dots > 0) {
n = first_node;
i = 0;
dots = 0;
while (n) {
struct node * next = n->next;
if (n->type == '.') {
//print_edges(n, 1);
eliminate_node(n);
dots++;
}
i++;
n = next;
}
printf("removed %d nodes out of %d\n", dots, i);
}
n = first_node;
i = 0;
while (n) {
struct node * next = n->next;
print_edges(n, 1);
i++;
n = next;
}
//int64_t comb[27] = {
// 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i',
// 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r',
// 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', -1 };
//struct stack s = { 0, { 0 }};
//permute(comb, 26, &s);
save_state();
try_keys(find_node(first_node, '@'), 0);
// find the set of available keys.
// for each available key
// PUSH state of graph
// try each key k:
// POP state of graph
// unlock door K
// if no keys are available from new starting point k we're done
// ** otherwise recurse
//
return 0;
}