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geometryengine.h
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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef GEOMETRYENGINE_H
#define GEOMETRYENGINE_H
#include <QOpenGLFunctions_4_3_Core>
#include <QOpenGLShaderProgram>
#include <QOpenGLBuffer>
#include <QOpenGLVertexArrayObject>
#include <QOpenGLTexture>
class GeometryEngine : protected QOpenGLFunctions_4_3_Core
{
public:
GeometryEngine(QOpenGLShaderProgram *prog, QOpenGLShaderProgram *prognobump);
~GeometryEngine();
void render(QMatrix4x4 projection, QMatrix4x4 modelview, bool bnobump);
private:
void initSphereGeometry( float radius, int slices, int stacks );
void initGshhs();
QOpenGLShaderProgram *program;
QOpenGLShaderProgram *programnobump;
QOpenGLVertexArrayObject vao;
QOpenGLBuffer positionsBuf;
QOpenGLBuffer normalsBuf;
QOpenGLBuffer textureBuf;
QOpenGLBuffer indiciesBuf;
long nbrIndicies;
int vertexPosition;
int vertexNormal;
int vertexTexCoord;
int vertexPositionnobump;
int vertexNormalnobump;
int vertexTexCoordnobump;
int uniformLightPosition;
};
#endif // GEOMETRYENGINE_H