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colorchanger.js
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var numSquares=6,
colors = [],
pickedColor,
squares = document.querySelectorAll(".square"),
colorDisplay = document.querySelector("#colorDisplay"),
messageDisplay = document.querySelector("#message"),
gameMessageDisplay = document.querySelector("#gameMessage"),
h1 = document.querySelector("h1"),
resetButton = document.querySelector("#reset"),
modeButtons = document.querySelectorAll(".mode");
init();
function init(){
setupModeButtons();
setupSquares();
reset()
}
function setupModeButtons(){
for(var i = 0; i < modeButtons.length; i++){
modeButtons[i].addEventListener("click", function(){
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
this.classList.add("selected");
this.textContent === "Easy" ? numSquares = 3: numSquares = 6;
reset();
});
}
}
function setupSquares(){
for(var i = 0; i < squares.length; i++){
//add click listeners to squares
squares[i].addEventListener("click", function(){
//grab color of clicked square
var clickedColor = this.style.background;
//compare color to pickedColor
if(clickedColor === pickedColor){
gameMessageDisplay.className = "active";
messageDisplay.textContent = "Correct!";
resetButton.textContent = "Play Again?"
changeColors(clickedColor);
h1.style.background = clickedColor;
} else {
this.style.background = "#232323";
messageDisplay.textContent = "Try Again"
}
});
}
}
function reset(){
colors = generateRandomColors(numSquares);
//pick a new random color from array
pickedColor = pickColor();
//change color display to match picked color
colorDisplay.textContent = pickedColor;
resetButton.textContent = "New Colors";
messageDisplay.textContent="";
//change colors of square
for(var i=0; i<squares.length;i++){
if(colors[i]){
squares[i].style.visibility = "visible";
squares[i].style.background = colors[i];
}else{
squares[i].style.visibility = "hidden";
}
}
h1.style.background="steelblue";
}
resetButton.addEventListener("click",function(){
gameMessageDisplay.className = "";
reset();
});
h1.style.background="steelblue";
function changeColors(color){
//loop through all the squares
for (var i = 0; i<squares.length; i++) {
//change color to match given color
squares[i].style.background=color;
}
}
function pickColor(){
var random =Math.floor(Math.random() * colors.length);
return colors[random]
}
function generateRandomColors (num){
//make an array
var arr=[]
// add num random colors to array
for(var i=0;i<num;i++){
arr.push(randomColor())
//get random color and push to array
}
//return that array
return arr;
}
function randomColor(){
//pick a "red" from 0-255
var r= Math.floor(Math.random() * 256)
//pick a "red" from 0-255
var g= Math.floor(Math.random() * 256)
//pick a "red" from 0-255
var b= Math.floor(Math.random() * 256)
return "rgb(" + r +", " + g +", " + b +")"
}