-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.py
100 lines (75 loc) · 2.51 KB
/
main.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
import math
import pygame
import constants as c
import frame as f
import sys
from primitives import Pose
from sound_manager import SoundManager
from image_manager import ImageManager
from word_manager import WordManager
import asyncio
class Game:
def __init__(self):
pygame.init()
SoundManager.init()
ImageManager.init()
WordManager.init()
self.small_screen = pygame.Surface(c.WINDOW_SIZE)
self.screen = pygame.display.set_mode(c.SCALED_WINDOW_SIZE)
self.clock = pygame.time.Clock()
pygame.mixer.init()
self.shake_amp = 0
self.since_shake = 999
self.reset()
self.music = SoundManager.load("assets/audio/music.ogg")
self.music.set_volume(0.5)
pygame.display.set_caption(f"{c.CAPTION}")
asyncio.run(self.main())
def shake(self, amt=15):
self.shake_amp = amt
self.since_shake = 0
def get_shake_offset(self):
magnitude = math.cos(self.since_shake * 60) * self.shake_amp
direction = Pose((1, 1))
if abs(magnitude) < 1:
magnitude = 0
return direction * magnitude
def reset(self):
self.score = 0
self.level = 1
self.total_words = []
self.upgrades = []
async def main(self):
current_frame = f.IntroFrame(self)
current_frame.load()
self.clock.tick(60)
while True:
dt, events = self.get_events()
if dt == 0:
dt = 1/100000
if dt > 0.05:
dt = 0.05
current_frame.update(dt, events)
current_frame.draw(self.small_screen, self.get_shake_offset().get_position())
scaled = pygame.transform.scale(self.small_screen, c.SCALED_WINDOW_SIZE)
self.screen.blit(scaled, (0, 0))
pygame.display.flip()
await asyncio.sleep(0)
if current_frame.done:
current_frame = current_frame.next_frame()
current_frame.load()
def get_events(self):
dt = self.clock.tick(c.FRAMERATE)/1000
events = pygame.event.get()
for event in events:
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F4:
pygame.display.toggle_fullscreen()
self.since_shake += dt
self.shake_amp *= 0.006 ** dt
return dt, events
if __name__ == "__main__":
Game()