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project.py
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from __future__ import annotations
from input_handling import BaseEventHandler, EventHandler
from exception import QuitWithoutSave
from copy import deepcopy
from tcod.console import Console
from engine import Engine
from game_map import GameWorld
from input_handling import (
CONFIRM_KEY,
CURSOR_Y_KEYS,
BaseEventHandler,
EventHandler,
MainGameEventHandler,
PopupMessage,
)
import tcod.context
import tcod.event
import tcod.console
import color
import traceback
import os
import entity_factory
import color
import tcod
import lzma
import pickle
# Screen Size
screen_size = 96, 64
# Save file name
save_file_name = "data.sav"
def main() -> None:
handler: BaseEventHandler = MainMenu()
# https://dwarffortresswiki.org/index.php/Tileset_repository#Zilk_16x16.png
tileset = tcod.tileset.load_tilesheet(
"./assets/tileset.png", 16, 16, tcod.tileset.CHARMAP_CP437
)
# Reduce sharp corners from tileset rendering
os.environ["SDL_RENDER_SCALE_QUALITY"] = "linear"
with tcod.context.new_terminal(
*screen_size,
tileset=tileset,
title="Roguelikey",
sdl_window_flags=tcod.context.SDL_WINDOW_FULLSCREEN_DESKTOP,
) as context:
root_console = tcod.console.Console(*screen_size, order="F")
try:
while True:
root_console.clear()
handler.on_render(root_console)
context.present(root_console, keep_aspect=True, integer_scaling=True)
try:
for event in tcod.event.wait():
context.convert_event(event)
handler = handler.handle_events(event)
except Exception:
traceback.print_exc()
if isinstance(handler, EventHandler):
handler.engine.message_log.add_message(
traceback.format_exc(), color.error
)
except QuitWithoutSave:
raise
except (SystemExit, BaseException):
save_game(handler, save_file_name)
raise
def new_game() -> Engine:
"""Return a brand new game as an Engine instance."""
map_size = screen_size[0] - 32, screen_size[1]
room_limits = 8, 12
max_rooms = 30
player = deepcopy(entity_factory.player)
engine = Engine(player)
engine.game_world = GameWorld(max_rooms, room_limits, map_size, engine)
engine.game_world.generate_floor()
engine.update_fov()
engine.message_log.add_message(
"You enter into the depths of the dungeon...", color.welcome_text
)
dagger = deepcopy(entity_factory.dagger)
dagger.parent = player.inventory
player.inventory.items.append(dagger)
player.equipment.toggle_equip(dagger, False)
robe = deepcopy(entity_factory.robe)
robe.parent = player.inventory
player.inventory.items.append(robe)
player.equipment.toggle_equip(robe, False)
hood = deepcopy(entity_factory.hood)
hood.parent = player.inventory
player.inventory.items.append(hood)
player.equipment.toggle_equip(hood, False)
confusion_scroll = deepcopy(entity_factory.confusion_scroll)
confusion_scroll.parent = player.inventory
player.inventory.items.append(confusion_scroll)
player.equipment.toggle_equip(confusion_scroll, False)
return engine
def save_game(handler: BaseEventHandler, filename: str) -> None:
"""If the current event handler has an active Engine then save it."""
if isinstance(handler, EventHandler):
handler.engine.save_as(filename)
def load_game(filename: str) -> Engine:
"""Load an Engine instance from file."""
with open(filename, "rb") as file:
engine = pickle.loads(lzma.decompress(file.read()))
assert isinstance(engine, Engine)
return engine
class MainMenu(BaseEventHandler):
"""Handle the main menu rendering and input."""
def __init__(self) -> None:
self.cursor = 0
self.elements = ["New Game", "Continue previous Game", "Quit"]
self.functions = [
lambda: MainGameEventHandler(new_game()),
lambda: MainGameEventHandler(load_game(save_file_name))
if save_file_name in os.listdir()
else PopupMessage(self, "No saved game to load."),
lambda: (_ for _ in ()).throw(SystemExit),
]
def on_render(self, console: Console) -> None:
"""Render the main menu and the background image."""
console.print(
console.width // 2,
console.height // 2 - 4,
"ROGUELIKEY",
fg=color.menu_title,
alignment=tcod.CENTER,
)
console.print(
console.width // 2,
console.height - 2,
"By jusqua",
fg=color.menu_title,
alignment=tcod.CENTER,
)
for i, e in enumerate(self.elements):
fg, bg = (
(color.black, color.white) if self.cursor == i else (color.white, None)
)
console.print_box(
0,
console.height // 2 + i,
console.width,
1,
e,
fg=fg,
bg=bg,
alignment=tcod.CENTER,
)
def ev_keydown(self, event: tcod.event.KeyDown) -> BaseEventHandler | None:
elements_length = len(self.elements)
match event.sym:
case key if key in CURSOR_Y_KEYS:
adjust = CURSOR_Y_KEYS[key]
if (adjust < 0 and self.cursor == 0) or (
adjust > 0 and self.cursor == elements_length - 1
):
return
self.cursor = max(0, min(self.cursor + adjust, elements_length - 1))
case tcod.event.K_HOME:
self.cursor = 0
case tcod.event.K_END:
self.cursor = elements_length - 1
case key if key == CONFIRM_KEY:
return self.functions[self.cursor]()
if __name__ == "__main__":
main()