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F3 is "next result" when searching within a document (ctrl+f) but when iterating search results within the search panel it is by default something else that I never remember, so I rebound it to also be F3.
It turns out that if I do this, the search panel results always take priority over the document search result, even if the document has focus, even if the search panel is not open (it just has to have search results from some time ago).
Visual studio manages to use the same key for "next result" for both of these cases, and also seems to go to the appropriate "next" one I meant to, when I press the key. So, work out the rules. But, I surely don't want to have two different keys for them.
VS Code version: Code 1.97.2 (e54c774, 2025-02-12T23:20:35.343Z)
OS version: Windows_NT x64 10.0.19045
Modes:
System Info
Item
Value
CPUs
Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz (16 x 3600)
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Note, the reason I proposed just making the in-document search higher priority is because its actually a mode you can easily get out of, whereas the search panel youd have to intentionally clear the search box.
Type: Bug
F3 is "next result" when searching within a document (ctrl+f) but when iterating search results within the search panel it is by default something else that I never remember, so I rebound it to also be F3.
It turns out that if I do this, the search panel results always take priority over the document search result, even if the document has focus, even if the search panel is not open (it just has to have search results from some time ago).
Visual studio manages to use the same key for "next result" for both of these cases, and also seems to go to the appropriate "next" one I meant to, when I press the key. So, work out the rules. But, I surely don't want to have two different keys for them.
VS Code version: Code 1.97.2 (e54c774, 2025-02-12T23:20:35.343Z)
OS version: Windows_NT x64 10.0.19045
Modes:
System Info
canvas_oop_rasterization: enabled_on
direct_rendering_display_compositor: disabled_off_ok
gpu_compositing: enabled
multiple_raster_threads: enabled_on
opengl: enabled_on
rasterization: enabled
raw_draw: disabled_off_ok
skia_graphite: disabled_off
video_decode: enabled
video_encode: enabled
vulkan: disabled_off
webgl: enabled
webgl2: enabled
webgpu: enabled
webnn: disabled_off
Extensions (22)
A/B Experiments
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