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rpc.js
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// @ts-check
if (typeof setImmediate === 'undefined') {
// @ts-ignore
setImmediate = (fn) => {
return setTimeout(fn, 0)
}
// @ts-ignore
clearImmediate = clearTimeout
}
/**
*
* @param {(from: number, message: any)=>any} handler
* @param {Int32Array} ia32
*/
function listen(handler, ia32) {
/**
*
* @param {*} msg
* @param {...any} arg
*/
function log (msg, ...arg) {
console.debug('[#' + Atomics.add(ia32, OFFSET_LOG_ID, 1) + ']: #' + current + ' ' + msg, ...arg)
}
/**
*
* @param {number} GIL
*/
function explainGIL(GIL) {
log(`
NUM: ${GIL}
HEX: ${GIL.toString(16)}
STATE: ${field(GIL, MASK_STATE)}
FROM: ${field(GIL, MASK_FROM)}
TO: ${field(GIL, MASK_TO)}
`)
}
const counter = (() => {
let i = 0;
return () => i++
})()
const MASK_STATE = counter()
const MASK_FROM = counter()
const MASK_TO = counter()
const MASK_STACK_OFFSET = counter()
const MASK = {
[MASK_STATE]: 0x000000ff,
[MASK_FROM]: 0x0000ff00,
[MASK_TO]: 0x00ff0000,
[MASK_STACK_OFFSET]: 0xff000000
}
const MASK_OFFSET = {
[MASK_STATE]: 0,
[MASK_FROM]: 8,
[MASK_TO]: 16,
[MASK_STACK_OFFSET]: 24
}
class AbortError extends Error { }
/**
* @typedef {'timed-out'|'not-equal'|'ok'} AtomicReturnValue
*/
/**
* @template T
* @param {Promise<T>} promise
* @returns {{cancel: ()=>void, promise: Promise<T>}}
*/
function cancelable(promise) {
const token = {
finished: false,
err: null,
/**
* @param {any} err
*/
cancel(err) {
if (!token.finished) {
token.finished = true
token.err = err
token.cbs.forEach(cb => cb(err))
token.cbs = []
}
},
/**
* @type {((err: any)=>void)[]}
*/
cbs: [],
/**
*
* @param {(err: any)=>void} cb
*/
onCancel(cb) {
if (token.finished) {
cb(token.err)
return
}
token.cbs.push(cb)
}
}
return {
cancel() {
token.cancel(new AbortError('user abort'))
},
promise: new Promise(function (onResolve, onReject) {
token.onCancel(err => onReject(err))
promise.then(onResolve, onReject)
})
}
}
const SPIN_LOOP_LIMIT = 100
/**
* Wait sync
* @param {Int32Array} ia32
* @param {number} offset
* @param {number} old
* @param {number} timeout
* @returns {AtomicReturnValue}
*/
function wait(ia32, offset, old, timeout = Infinity) {
const start = performance.now()
try {
// console.trace('block wait start')
var res = Atomics.wait(ia32, offset, old, timeout)
// log('block wait end')
return res
} catch (err) { }
while (Atomics.load(ia32, offset) === old) {
if (performance.now() - start >= Math.min(SPIN_LOOP_LIMIT, timeout)) {
return 'timed-out'
}
}
return 'not-equal'
}
/**
* Wait async
* @param {Int32Array} ia32
* @param {number} offset
* @param {number} old
* @param {number} timeout
*/
function waitAsync(ia32, offset, old, timeout = Infinity) {
// @ts-ignore
return cancelable(Atomics.waitAsync(ia32, offset, old, timeout))
}
/**
* memory layout
* ```
* name Thread index | GIL | Buffer size | Data |
* value int32 | int32 | int32 | user provided |
* size 4 | 4 | 4 | All - other |
* ```
*/
const SIZE_LOG_ID_INDEX = 4
const SIZE_THREAD_INDEX = 4
const SIZE_GIL = 4
const SIZE_BUFFER_SIZE = 4
const OFFSET_LOG_ID = 0
const OFFSET_THREAD_INDEX = OFFSET_LOG_ID + SIZE_LOG_ID_INDEX
const OFFSET_GIL = OFFSET_THREAD_INDEX + SIZE_THREAD_INDEX
const OFFSET_BUFFER_SIZE = OFFSET_GIL + SIZE_GIL
const OFFSET_DATA = OFFSET_BUFFER_SIZE + SIZE_BUFFER_SIZE
const STATE_PREPARE = 1
const STATE_SEND = 2
const STATE_RESPONSE = 3
let current = 0
while (Atomics.compareExchange(ia32, OFFSET_THREAD_INDEX, current, current + 1) !== current) {
current++;
}
/**
* Acquire the GIL
* @param {Int32Array} typedArray
* @param {number} index
* @param {number} currentThread
* @returns {{current: number, success: boolean}}
*/
function acquireGIL(typedArray, index, currentThread) {
const newState = (currentThread << MASK_OFFSET[MASK_FROM]) | (STATE_PREPARE << MASK_OFFSET[MASK_STATE])
const original = Atomics.compareExchange(typedArray, index, 0, newState)
const success = original === 0
const current = success ? newState : original
// if (success) {
// log('set gil to ' + current)
// }
return {
current,
success
}
}
/**
* release the GIL
* @param {Int32Array} typedArray
*/
function releaseGIL(typedArray) {
Atomics.store(typedArray, OFFSET_GIL, 0)
Atomics.load(typedArray, OFFSET_GIL)
Atomics.notify(typedArray, OFFSET_GIL, Infinity)
}
let pollSwitch = 1
let cancel = () => { }
/**
* stop async the poll loop
*/
function stopAsyncPolling() {
if (pollSwitch === 0) {
cancel()
}
pollSwitch++
}
/**
* @type {number}
*/
let pendingId = -1
/**
* start async poll loop
* @param {Int32Array} ia32
* @param {number} currentThread
*/
function startAsyncPolling(ia32, currentThread) {
pollSwitch--
if (pollSwitch < 0) throw new Error('fuck you')
if (pollSwitch !== 0) {
return () => {}
}
clearImmediate(pendingId)
pendingId = setImmediate(() => {
let cancelCurrent = () => { }
async function loop() {
while (true) {
try {
let { promise, cancel } = pollRequestAsync(ia32, currentThread)
cancelCurrent = cancel
await promise
const GIL = Atomics.load(ia32, OFFSET_GIL)
if (GIL === 0 || field(GIL, MASK_TO) !== currentThread) continue
handleMessage(ia32, currentThread, GIL)
} catch (err) {
if (err instanceof AbortError) {
break
}
// rethrow it anyway
throw err
}
}
}
loop()
cancel = () => {
// console.trace('called cancel')
cancelCurrent()
}
})
}
/**
* handle request
* @param {Int32Array} ia32
* @param {number} current
* @param {number?} GIL
*/
function handleMessage(ia32, current, GIL = null) {
GIL = GIL !== null ? GIL: Atomics.load(ia32, OFFSET_GIL)
const OLD = GIL
const state = field(GIL, MASK_STATE)
if (state !== STATE_SEND) {
// maybe preparing...
wait(ia32, OFFSET_GIL, GIL)
GIL = Atomics.load(ia32, OFFSET_GIL)
}
if (field(GIL, MASK_STATE) !== STATE_SEND) {
explainGIL(OLD)
explainGIL(GIL)
throw new Error('bad state 0x' + state.toString(16))
}
const from = field(GIL, MASK_FROM)
const to = field(GIL, MASK_TO)
if (to !== current) {
// whyyy?
return
}
const messageSize = Atomics.load(ia32, OFFSET_BUFFER_SIZE)
const message = getMessage(ia32, messageSize)
let response
if (threadState === THREAD_STATE_BLOCKING) {
response = handler(from, message)
} else {
threadState = THREAD_STATE_BLOCKING
response = handler(from, message)
threadState = THREAD_STATE_NORMAL
}
const size = setMessage(ia32, response)
Atomics.store(ia32, OFFSET_BUFFER_SIZE, size)
let newGIL =
current << MASK_OFFSET[MASK_FROM] |
from << MASK_OFFSET[MASK_TO] |
STATE_RESPONSE << MASK_OFFSET[MASK_STATE]
// send the message via GIL if the target is in block mode
Atomics.store(ia32, OFFSET_GIL, newGIL)
Atomics.notify(ia32, OFFSET_GIL, Infinity)
}
/**
* poll the request once
* @param {Int32Array} ia32
* @param {number} currentThread
*/
function pollRequestAsync(ia32, currentThread) {
const IDLE = 0
const GIL = Atomics.load(ia32, OFFSET_GIL)
if (GIL !== IDLE) {
return {
cancel () {},
promise: Promise.resolve('not-equal')
}
}
const { cancel, promise } = waitAsync(ia32, OFFSET_GIL, IDLE)
return {
cancel,
promise: promise.then((res) => {
return res
})
}
}
/**
* poll the response back
* @param {Int32Array} ia32
* @param {number} GIL
* @param {number} currentThread
* @param {number} target
*/
function pollResponse(ia32, GIL, currentThread, target) {
while (true) {
let to;
let from;
let state;
do {
wait(ia32, OFFSET_GIL, GIL)
GIL = Atomics.load(ia32, OFFSET_GIL)
to = field(GIL, MASK_TO)
from = field(GIL, MASK_FROM)
state = field(GIL, MASK_STATE)
} while (to !== currentThread)
if (field(GIL, MASK_STATE) === STATE_RESPONSE && from === target) {
return getMessage(ia32, Atomics.load(ia32, OFFSET_BUFFER_SIZE))
} else if (field(GIL, MASK_STATE) === STATE_SEND) {
// we got a side quest
stopAsyncPolling()
handleMessage(ia32, currentThread, GIL)
startAsyncPolling(ia32, currentThread)
} else {
// we fuck up, really hard
// debugger;
}
}
}
/**
* access bit field
* @param {number} GIL
* @param {number} field
*/
function field(GIL, field) {
return (GIL & MASK[field]) >> MASK_OFFSET[field]
}
const encoder = new TextEncoder()
/**
*
* @param {Int32Array} int32
* @param {any} message
* @returns {number} set size
*/
function setMessage(int32, message) {
/**
* @type {SharedArrayBuffer}
*/
const sab = (int32.buffer)
const encoded = encoder.encode(JSON.stringify(message))
const targetBuffer = new Uint8Array(sab, OFFSET_DATA * 4, encoded.byteLength)
targetBuffer.set(encoded)
return encoded.byteLength
}
const decoder = new TextDecoder()
/**
*
* @param {Int32Array} int32
* @param {number} size
* @returns {any}
*/
function getMessage(int32, size) {
/**
* @type {SharedArrayBuffer}
*/
const sab = (int32.buffer)
const targetBuffer = new Uint8Array(new Uint8Array(sab, OFFSET_DATA * 4, size))
const text = decoder.decode(targetBuffer)
return JSON.parse(text)
}
const THREAD_STATE_NORMAL = 0
const THREAD_STATE_BLOCKING = 1
let threadState = THREAD_STATE_NORMAL
/**
* @param {Int32Array} ia32
* @param {number} currentThread
* @param {number} targetThread
* @param {any} message
*/
function send(ia32, currentThread, targetThread, message) {
function actualSend() {
let GIL =
currentThread << MASK_OFFSET[MASK_FROM] |
targetThread << MASK_OFFSET[MASK_TO] |
STATE_SEND << MASK_OFFSET[MASK_STATE]
if (currentThread === targetThread) {
console.trace('you can\'t send to yourself!!!')
throw new Error('err')
}
var size = setMessage(ia32, message)
Atomics.store(ia32, OFFSET_BUFFER_SIZE, size)
// send the message via GIL if the target is in block mode
Atomics.store(ia32, OFFSET_GIL, GIL)
Atomics.load(ia32, OFFSET_GIL)
// send the message via GIL if the target is in block mode
Atomics.notify(ia32, OFFSET_GIL, Infinity)
return pollResponse(ia32, GIL, currentThread, targetThread)
}
if (threadState === THREAD_STATE_NORMAL) {
// async mode
// try acquire GIL
let { success, current: currentGIL } = acquireGIL(ia32, OFFSET_GIL, currentThread)
threadState = THREAD_STATE_BLOCKING
while (!success) {
// handle the state
if (currentGIL !== 0 && field(currentGIL, MASK_TO) === currentThread && field(currentGIL, MASK_STATE) === STATE_SEND) {
// This will block until all triggered rpc exited, includes those trigger in the middle
handleMessage(ia32, currentThread, currentGIL)
} else {
// not my business, just wait next turn
wait(ia32, OFFSET_GIL, currentGIL)
}
const result = acquireGIL(ia32, OFFSET_GIL, currentThread)
success = result.success
currentGIL = result.current
}
const result = actualSend()
threadState = THREAD_STATE_NORMAL
releaseGIL(ia32)
return result
} else {
// sync mode, in middle of handling a message sync ...etc
// just send it directly and hard wait
return actualSend()
}
}
startAsyncPolling(ia32, current)
return {
current,
send (/** @type {number} */targetThread, /** @type {any} */message) {
// I really don't know why, but leave this here makes chrome happy
console.debug(message)
return send(ia32, current, targetThread, message)
}
}
}