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Data.cs
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namespace ImgGen
{
using System;
using System.Runtime.InteropServices;
[Flags]
public enum Attribute : int
{
ATTRIBUTE_EARTH = 0x01,
ATTRIBUTE_WATER = 0x02,
ATTRIBUTE_FIRE = 0x04,
ATTRIBUTE_WIND = 0x08,
ATTRIBUTE_LIGHT = 0x10,
ATTRIBUTE_DARK = 0x20,
ATTRIBUTE_DEVINE = 0x40
}
[Flags]
public enum Race : int
{
RACE_WARRIOR = 0x1,
RACE_SPELLCASTER = 0x2,
RACE_FAIRY = 0x4,
RACE_FIEND = 0x8,
RACE_ZOMBIE = 0x10,
RACE_MACHINE = 0x20,
RACE_AQUA = 0x40,
RACE_PYRO = 0x80,
RACE_ROCK = 0x100,
RACE_WINDBEAST = 0x200,
RACE_PLANT = 0x400,
RACE_INSECT = 0x800,
RACE_THUNDER = 0x1000,
RACE_DRAGON = 0x2000,
RACE_BEAST = 0x4000,
RACE_BEASTWARRIOR = 0x8000,
RACE_DINOSAUR = 0x10000,
RACE_FISH = 0x20000,
RACE_SEASERPENT = 0x40000,
RACE_REPTILE = 0x80000,
RACE_PSYCHO = 0x100000,
RACE_DEVINE = 0x200000,
RACE_CREATORGOD = 0x400000,
RACE_WYRM = 0x800000,
RACE_CYBERS = 0x1000000,
RACE_ILLUSION = 0x2000000,
}
[Flags]
public enum Type : int
{
TYPE_MONSTER = 0x1,
TYPE_SPELL = 0x2,
TYPE_TRAP = 0x4,
TYPE_NORMAL = 0x10,
TYPE_EFFECT = 0x20,
TYPE_FUSION = 0x40,
TYPE_RITUAL = 0x80,
TYPE_TRAPMONSTER = 0x100,
TYPE_SPIRIT = 0x200,
TYPE_UNION = 0x400,
TYPE_DUAL = 0x800,
TYPE_TUNER = 0x1000,
TYPE_SYNCHRO = 0x2000,
TYPE_TOKEN = 0x4000,
TYPE_QUICKPLAY = 0x10000,
TYPE_CONTINUOUS = 0x20000,
TYPE_EQUIP = 0x40000,
TYPE_FIELD = 0x80000,
TYPE_COUNTER = 0x100000,
TYPE_FLIP = 0x200000,
TYPE_TOON = 0x400000,
TYPE_XYZ = 0x800000,
TYPE_PENDULUM = 0x1000000,
TYPE_SPSUMMON = 0x2000000,
TYPE_LINK = 0x4000000
}
[Flags]
public enum LinkMarker : int
{
LINK_MARKER_BOTTOM_LEFT = 0x1,
LINK_MARKER_BOTTOM = 0x2,
LINK_MARKER_BOTTOM_RIGHT = 0x4,
LINK_MARKER_LEFT = 0x8,
LINK_MARKER_RIGHT = 0x20,
LINK_MARKER_TOP_LEFT = 0x40,
LINK_MARKER_TOP = 0x80,
LINK_MARKER_TOP_RIGHT = 0x100
}
[StructLayout(LayoutKind.Sequential)]
public struct Data
{
public int code;
public int alias;
public int setcode;
public Type type;
public int level;
public Attribute attribute;
public Race race;
public int attack;
public int defence;
public string name;
public string text;
public bool isType(Type typ)
{
return (type & typ) > 0;
}
}
}