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break-min.c
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/* mastermind-break - codebreaker for the mastermind board game
* Copyright (c) 2018 Oskar Sveinsen
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "mastermind.h"
#include "break.h"
Value
calcvalue(Digit code[CODELEN])
{
unsigned min;
Score score;
for (score.b = 0, min = ~0; score.b <= CODELEN; ++score.b) {
unsigned wmax;
if ((wmax = CODELEN - score.b) == 1)
wmax = 0;
for (score.w = 0; score.w <= wmax; ++score.w) {
unsigned count;
if ((count = countelims(code, score)) < min)
min = count;
}
}
return min;
}