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main.go
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package main
//go:generate go-bindata -o data.go -prefix "data/" data
import (
"bytes"
"image/color"
"image/png"
"github.com/faiface/pixel"
"github.com/faiface/pixel/pixelgl"
)
var (
blindGopher = assetPictureData("blind-gopher-brown-beard.png")
pinkyGopher = assetPictureData("blind-gopher-pinky-liscious.png")
rightEye = assetPictureData("right-eye.png")
leftEye = assetPictureData("left-eye.png")
blindGopherSprite = pixel.NewSprite(blindGopher, blindGopher.Bounds())
pinkyGopherSprite = pixel.NewSprite(pinkyGopher, pinkyGopher.Bounds())
rightEyeSprite = pixel.NewSprite(rightEye, rightEye.Bounds())
leftEyeSprite = pixel.NewSprite(leftEye, leftEye.Bounds())
)
func main() {
pixelgl.Run(run)
}
func run() {
win, err := pixelgl.NewWindow(pixelgl.WindowConfig{
Bounds: pixel.R(0, 0, float64(1280), float64(720)),
VSync: true,
Resizable: false,
Undecorated: true,
})
if err != nil {
panic(err)
}
for !win.Closed() {
win.SetClosed(win.JustPressed(pixelgl.KeyEscape) || win.JustPressed(pixelgl.KeyQ))
win.Clear(color.RGBA{0x87, 0xce, 0xeb, 0xff})
if win.Pressed(pixelgl.MouseButtonLeft) {
pinkyGopherSprite.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
} else {
blindGopherSprite.Draw(win, pixel.IM.Moved(win.Bounds().Center()))
}
rightEyeSprite.Draw(win, pixel.IM.Moved(rightEyePosition(win.MousePosition())))
leftEyeSprite.Draw(win, pixel.IM.Moved(leftEyePosition(win.MousePosition())))
win.Update()
}
}
func rightEyePosition(mouse pixel.Vec) pixel.Vec {
p := pixel.Vec{450, 338}
if mouse.Y > 405 {
p.Y = 405
} else if mouse.Y < 312 {
p.Y = 312
} else {
p.Y = mouse.Y
}
if mouse.X > 250 && mouse.X < 470 {
p.X = mouse.X
} else if mouse.X < 250 {
p.X = 250
} else {
p.X = 470
}
return p
}
func leftEyePosition(mouse pixel.Vec) pixel.Vec {
p := pixel.Vec{830, 338}
if mouse.Y > 410 {
p.Y = 410
} else if mouse.Y < 300 {
p.Y = 300
} else {
p.Y = mouse.Y
}
if mouse.X > 834 && mouse.X < 1060 {
p.X = mouse.X
} else if mouse.X < 834 {
p.X = 834
} else {
p.X = 1060
}
return p
}
func assetPictureData(name string) *pixel.PictureData {
data, err := Asset(name)
if err != nil {
panic(err)
}
m, err := png.Decode(bytes.NewReader(data))
if err != nil {
panic(err)
}
return pixel.PictureDataFromImage(m)
}