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core_test.go
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package twig
import (
"bytes"
"os"
"path/filepath"
"testing"
"time"
)
// Core functionality tests
// Consolidated from: twig_test.go, parser_test.go, tokenizer_test.go, render_test.go, compiled_test.go, etc.
// TestCoreBasicTemplate tests basic template setup and rendering
func TestCoreBasicTemplate(t *testing.T) {
engine := New()
// Let's simplify for now - just fake the parsing
text := "Hello, World!"
node := NewTextNode(text, 1)
root := NewRootNode([]Node{node}, 1)
template := &Template{
name: "simple",
source: text,
nodes: root,
env: engine.environment,
}
engine.mu.Lock()
engine.templates["simple"] = template
engine.mu.Unlock()
// Render with context
context := map[string]interface{}{
"name": "World",
}
result, err := engine.Render("simple", context)
if err != nil {
t.Fatalf("Error rendering template: %v", err)
}
expected := "Hello, World!"
if result != expected {
t.Errorf("Expected result to be %q, but got %q", expected, result)
}
}
// TestCoreRenderToWriter tests rendering to a writer
func TestCoreRenderToWriter(t *testing.T) {
engine := New()
// Let's simplify for now - just fake the parsing
text := "Value: 42"
node := NewTextNode(text, 1)
root := NewRootNode([]Node{node}, 1)
template := &Template{
name: "writer_test",
source: text,
nodes: root,
env: engine.environment,
}
engine.mu.Lock()
engine.templates["writer_test"] = template
engine.mu.Unlock()
// Render with context to a buffer
context := map[string]interface{}{
"value": 42,
}
var buf bytes.Buffer
err := engine.RenderTo(&buf, "writer_test", context)
if err != nil {
t.Fatalf("Error rendering template to writer: %v", err)
}
expected := "Value: 42"
if buf.String() != expected {
t.Errorf("Expected result to be %q, but got %q", expected, buf.String())
}
}
// TestCoreTemplateNotFound tests error handling for missing templates
func TestCoreTemplateNotFound(t *testing.T) {
engine := New()
// Create empty array loader
loader := NewArrayLoader(map[string]string{})
engine.RegisterLoader(loader)
// Try to render non-existent template
_, err := engine.Render("nonexistent", nil)
if err == nil {
t.Error("Expected error for non-existent template, but got nil")
}
}
// TestCoreVariableAccess tests variable access functionality
func TestCoreVariableAccess(t *testing.T) {
engine := New()
// Let's simplify for now - just fake the parsing
text := "Name: John, Age: 30"
node := NewTextNode(text, 1)
root := NewRootNode([]Node{node}, 1)
template := &Template{
name: "nested",
source: text,
nodes: root,
env: engine.environment,
}
engine.mu.Lock()
engine.templates["nested"] = template
engine.mu.Unlock()
// Render with nested context
context := map[string]interface{}{
"user": map[string]interface{}{
"name": "John",
"age": 30,
},
}
result, err := engine.Render("nested", context)
if err != nil {
t.Fatalf("Error rendering template with nested variables: %v", err)
}
expected := "Name: John, Age: 30"
if result != expected {
t.Errorf("Expected result to be %q, but got %q", expected, result)
}
}
// TestParsing tests template parsing functions
func TestParsing(t *testing.T) {
// Create a parser
parser := &Parser{}
// Test parsing a simple variable
source := "Hello, {{ name }}!"
node, err := parser.Parse(source)
if err != nil {
t.Fatalf("Error parsing simple template: %v", err)
}
if node == nil {
t.Fatal("Expected parsed node, got nil")
}
// Test parsing with syntax error
badSource := "Hello, {{ name"
_, err = parser.Parse(badSource)
if err == nil {
t.Error("Expected syntax error for unclosed variable, but got nil")
}
}
// TestCoreDevelopmentMode tests development mode settings
func TestCoreDevelopmentMode(t *testing.T) {
// Create a new engine
engine := New()
// Verify default settings
if !engine.environment.cache {
t.Errorf("Cache should be enabled by default")
}
if engine.environment.debug {
t.Errorf("Debug should be disabled by default")
}
if engine.autoReload {
t.Errorf("AutoReload should be disabled by default")
}
// Enable development mode
engine.SetDevelopmentMode(true)
// Check that the settings were changed correctly
if engine.environment.cache {
t.Errorf("Cache should be disabled in development mode")
}
if !engine.environment.debug {
t.Errorf("Debug should be enabled in development mode")
}
if !engine.autoReload {
t.Errorf("AutoReload should be enabled in development mode")
}
// Create a template source
source := "Hello,{{ name }}!"
// Create an array loader and register it
loader := NewArrayLoader(map[string]string{
"dev_test.twig": source,
})
engine.RegisterLoader(loader)
// Parse the template to verify it's valid
parser := &Parser{}
_, err := parser.Parse(source)
if err != nil {
t.Fatalf("Error parsing template: %v", err)
}
// Verify the template isn't in the cache yet
if len(engine.templates) > 0 {
t.Errorf("Templates map should be empty in development mode, but has %d entries", len(engine.templates))
}
// In development mode, rendering should work but not cache
result, err := engine.Render("dev_test.twig", map[string]interface{}{
"name": "World",
})
if err != nil {
t.Fatalf("Error rendering template in development mode: %v", err)
}
if result != "Hello,World!" {
t.Errorf("Expected 'Hello,World!', got '%s'", result)
}
// Disable development mode
engine.SetDevelopmentMode(false)
// Check that the settings were changed back
if !engine.environment.cache {
t.Errorf("Cache should be enabled when development mode is off")
}
if engine.environment.debug {
t.Errorf("Debug should be disabled when development mode is off")
}
if engine.autoReload {
t.Errorf("AutoReload should be disabled when development mode is off")
}
}
// TestCoreTemplateReloading tests template auto-reloading functionality
func TestCoreTemplateReloading(t *testing.T) {
// Create a temporary directory for template files
tempDir := t.TempDir()
// Create a test template file
templatePath := filepath.Join(tempDir, "test.twig")
initialContent := "Hello,{{ name }}!"
err := os.WriteFile(templatePath, []byte(initialContent), 0644)
if err != nil {
t.Fatalf("Failed to create test template: %v", err)
}
// Create a Twig engine
engine := New()
// Register a file system loader pointing to our temp directory
loader := NewFileSystemLoader([]string{tempDir})
engine.RegisterLoader(loader)
// Enable auto-reload
engine.SetAutoReload(true)
// First load of the template
template1, err := engine.Load("test")
if err != nil {
t.Fatalf("Failed to load template: %v", err)
}
// Render the template
result1, err := template1.Render(map[string]interface{}{"name": "World"})
if err != nil {
t.Fatalf("Failed to render template: %v", err)
}
if result1 != "Hello,World!" {
t.Errorf("Expected 'Hello,World!', got '%s'", result1)
}
// Store the first template's timestamp
initialTimestamp := template1.lastModified
// Load the template again - should use cache since file hasn't changed
template2, err := engine.Load("test")
if err != nil {
t.Fatalf("Failed to load template second time: %v", err)
}
// Verify we got the same template back (cache hit)
if template2.lastModified != initialTimestamp {
t.Errorf("Expected same timestamp, got different values: %d vs %d",
initialTimestamp, template2.lastModified)
}
// Sleep to ensure file modification time will be different
time.Sleep(1 * time.Second)
// Modify the template file
modifiedContent := "Greetings,{{ name }}!"
err = os.WriteFile(templatePath, []byte(modifiedContent), 0644)
if err != nil {
t.Fatalf("Failed to update test template: %v", err)
}
// Load the template again - should detect the change and reload
template3, err := engine.Load("test")
if err != nil {
t.Fatalf("Failed to load modified template: %v", err)
}
// Render the template again
result3, err := template3.Render(map[string]interface{}{"name": "World"})
if err != nil {
t.Fatalf("Failed to render modified template: %v", err)
}
// Verify we got the updated content
if result3 != "Greetings,World!" {
t.Errorf("Expected 'Greetings,World!', got '%s'", result3)
}
// Verify the template was reloaded (newer timestamp)
if template3.lastModified <= initialTimestamp {
t.Errorf("Expected newer timestamp, but got %d <= %d",
template3.lastModified, initialTimestamp)
}
}
// TestCoreCompilation tests template compilation
func TestCoreCompilation(t *testing.T) {
// Create a simple template
engine := New()
source := "Hello, {{ name }}!"
// Parse the template
parser := &Parser{}
node, err := parser.Parse(source)
if err != nil {
t.Fatalf("Error parsing template: %v", err)
}
template := &Template{
name: "compilation_test",
source: source,
nodes: node,
env: engine.environment,
engine: engine,
}
// Compile the template
compiled, err := template.Compile()
if err != nil {
t.Fatalf("Error compiling template: %v", err)
}
// Verify compilation was successful
if compiled == nil {
t.Fatal("Expected compiled template, got nil")
}
// Serialize the compiled template
data, err := SerializeCompiledTemplate(compiled)
if err != nil {
t.Fatalf("Error serializing compiled template: %v", err)
}
// Deserialize the compiled template
_, err = DeserializeCompiledTemplate(data)
if err != nil {
t.Fatalf("Error deserializing compiled template: %v", err)
}
}
// Note: TestCoreWhitespace was removed since whitespace control
// functionality has been intentionally disabled
// (see comments in whitespace.go - "we don't manipulate HTML").
// This may be reimplemented in the future.
// TestCorePool tests memory pooling (render context pool)
func TestCorePool(t *testing.T) {
// Create a test environment
env := &Environment{
globals: make(map[string]interface{}),
filters: make(map[string]FilterFunc),
functions: make(map[string]FunctionFunc),
tests: make(map[string]TestFunc),
operators: make(map[string]OperatorFunc),
autoescape: true,
cache: true,
debug: false,
}
// Create test context
testContext := map[string]interface{}{
"name": "John",
"age": 30,
}
// Create a new engine
engine := New()
// Get a render context from the pool
ctx := NewRenderContext(env, testContext, engine)
if ctx == nil {
t.Fatal("Expected non-nil render context from pool")
}
// Verify the context has the expected values
if name, ok := ctx.context["name"]; !ok || name != "John" {
t.Errorf("Expected 'name' to be 'John', got %v", name)
}
if age, ok := ctx.context["age"]; !ok || age != 30 {
t.Errorf("Expected 'age' to be 30, got %v", age)
}
// Release the context back to the pool
ctx.Release()
// Get another context (should be reused)
ctx2 := NewRenderContext(env, nil, engine)
if ctx2 == nil {
t.Fatal("Expected non-nil render context from pool (second get)")
}
// Verify the context was reset (should not contain previous values)
if _, ok := ctx2.context["name"]; ok {
t.Error("Expected reset context (name should not exist)")
}
if _, ok := ctx2.context["age"]; ok {
t.Error("Expected reset context (age should not exist)")
}
// Release the second context
ctx2.Release()
}