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control.h
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/*
* Controller code for "Brugmania" Arcade Cabinet
*
* Created by Bas Brugman
* http:// www.visionnaire.nl 2011
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the <organization>.
* 4. Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <COPYRIGHT HOLDER> ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
// ATMEL ATMEGA1284p
//
// +---\/---+
// LED Shifter PB0 | | PA0 -> player 2 btn 1
// PB1 | | PA1 -> player 2 btn 2
// GD pin 2 PB2 | | PA2 -> player 2 btn 3
// PB3 | | PA3 -> player 2 btn 4
// SS PB4 | | PA4 -> player 1 joy UP
// MOSI PB5 | | PA5 -> player 1 joy DOWN
// MISO PB6 | | PA6 -> player 1 joy LEFT
// SCK PB7 | | PA7 -> player 1 joy RIGHT
// RST | | AREF
// VCC | | GND
// GND | | AVCC
// XTAL2 | | PC7 -> player 2 joy UP
// XTAL1 | | PC6 -> player 2 joy DOWN
// USART RX0 PD0 | | PC5 -> player 2 joy LEFT
// USART TX0 PD1 | | PC4 -> player 2 joy RIGHT
// USART RX1 PD2 | | PC3 -> player 1 btn 1
// USART TX1 PD3 | | PC2 -> player 1 btn 2
// PD4 | | PC1 -> player 1 btn 3
// player 1 btn 5 -> PD5 | | PC0 -> player 1 btn 4
// player 2 btn 5 -> PD6 | | PD7 -> heartbeat led
// +--------+
//
// Teensy ++ 2.0 AT90USB1286
//
// +---\/---+
// GND| |+5V
// LED shifter PB7| |PB6
// PD0| |PB5
// PD1| |PB4
// RX USART/GD pin2 PD2| |PB3 -> MISO
// TX USART PD3| |PB2 -> MOSI
// PD4| |PB1 -> SCK
// PD5| |PB0 -> SS
// PD6| |PE7
// PD7| |PE6
// player 1 btn 1 -> PE0| |GND
// player 1 btn 2 -> PE1| |AREF
// player 1 btn 3 -> PC0| |PF0 -> player 1 joy UP
// player 1 btn 4 -> PC1| |PF1 -> player 1 joy DOWN
// player 1 btn 5 -> PC2| |PF2 -> player 1 joy LEFT
// player 2 btn 1 -> PC3| |PF3 -> player 1 joy RIGHT
// player 2 btn 2 -> PC4| |PF4 -> player 2 joy UP
// player 2 btn 3 -> PC5| |PF5 -> player 2 joy DOWN
// player 2 btn 4 -> PC6| |PF6 -> player 2 joy LEFT
// player 2 btn 5 -> PC7| |PF7 -> player 2 joy RIGHT
// +--------+
//
#ifndef _CONTROL_H_INCLUDED
#define __CONTROL_H_INCLUDED
#include <avr/io.h>
#include <avr/pgmspace.h>
#include <stdint.h>
#include <util/delay.h>
#include "SPI.h"
#include "usart.h"
#if defined(__AVR_ATmega1284P__) // Brugmania ATMEGA1284p
#define PIN_PLAYER1_BTN1 PINC & (1 << PINC3)
#define PIN_PLAYER1_BTN2 PINC & (1 << PINC2)
#define PIN_PLAYER1_BTN3 PINC & (1 << PINC1)
#define PIN_PLAYER1_BTN4 PINC & (1 << PINC0)
#define PIN_PLAYER1_BTN5 PIND & (1 << PIND5)
#define PIN_PLAYER2_BTN1 PINA & (1 << PINA0)
#define PIN_PLAYER2_BTN2 PINA & (1 << PINA1)
#define PIN_PLAYER2_BTN3 PINA & (1 << PINA2)
#define PIN_PLAYER2_BTN4 PINA & (1 << PINA3)
#define PIN_PLAYER2_BTN5 PIND & (1 << PIND6)
#define PIN_PLAYER1_JOY_UP PINA & (1 << PINA4)
#define PIN_PLAYER1_JOY_DOWN PINA & (1 << PINA5)
#define PIN_PLAYER1_JOY_LEFT PINA & (1 << PINA6)
#define PIN_PLAYER1_JOY_RIGHT PINA & (1 << PINA7)
#define PIN_PLAYER2_JOY_UP PINC & (1 << PINC7)
#define PIN_PLAYER2_JOY_DOWN PINC & (1 << PINC6)
#define PIN_PLAYER2_JOY_LEFT PINC & (1 << PINC5)
#define PIN_PLAYER2_JOY_RIGHT PINC & (1 << PINC4)
#define PIN_GAMEDUINO PINB & (1 << PINB2)
#define PIN_LEDSHIFTER PINB & (1 << PINB0)
#elif defined (__AVR_AT90USB1286__) // my Teensy++ 2.0
#define PIN_PLAYER1_BTN1 PINE & (1 << PINE0)
#define PIN_PLAYER1_BTN2 PINE & (1 << PINE1)
#define PIN_PLAYER1_BTN3 PINC & (1 << PINC0)
#define PIN_PLAYER1_BTN4 PINC & (1 << PINC1)
#define PIN_PLAYER1_BTN5 PINC & (1 << PINC2)
#define PIN_PLAYER2_BTN1 PINC & (1 << PINC3)
#define PIN_PLAYER2_BTN2 PINC & (1 << PINC4)
#define PIN_PLAYER2_BTN3 PINC & (1 << PINC5)
#define PIN_PLAYER2_BTN4 PINC & (1 << PINC6)
#define PIN_PLAYER2_BTN5 PINC & (1 << PINC7)
#define PIN_PLAYER1_JOY_UP PINF & (1 << PINF0)
#define PIN_PLAYER1_JOY_DOWN PINF & (1 << PINF1)
#define PIN_PLAYER1_JOY_LEFT PINF & (1 << PINF2)
#define PIN_PLAYER1_JOY_RIGHT PINF & (1 << PINF3)
#define PIN_PLAYER2_JOY_UP PINF & (1 << PINF4)
#define PIN_PLAYER2_JOY_DOWN PINF & (1 << PINF5)
#define PIN_PLAYER2_JOY_LEFT PINF & (1 << PINF6)
#define PIN_PLAYER2_JOY_RIGHT PINF & (1 << PINF7)
#define PIN_GAMEDUINO PIND & (1 << PIND2)
#define PIN_LEDSHIFTER PINB & (1 << PINB7)
#endif
#define CONTROL_UP 1
#define CONTROL_DOWN 2
#define CONTROL_LEFT 4
#define CONTROL_RIGHT 8
#define CONTROL_BTN1 1
#define CONTROL_BTN2 2
#define CONTROL_BTN3 4
#define CONTROL_BTN4 8
#define CONTROL_BTN5 16
// proto's
void vis_control_init(void);
void vis_control_enable_p1(void);
void vis_control_disable_p1(void);
void vis_control_enable_p2(void);
void vis_control_disable_p2(void);
byte vis_control_read_buttons_p1(void);
byte vis_control_read_joystick_p1(void);
byte vis_control_read_buttons_p2(void);
byte vis_control_read_joystick_p2(void);
// globals
byte prev_joy_p1;
byte prev_btn_p1;
byte prev_joy_p2;
byte prev_btn_p2;
byte control_disabled_p1;
byte control_disabled_p2;
#endif