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| 1 | +module main |
| 2 | + |
| 3 | +import gg |
| 4 | +import gx |
| 5 | +import rand |
| 6 | + |
| 7 | +const header_size = 30 |
| 8 | + |
| 9 | +enum Cell { |
| 10 | + empty |
| 11 | + n1 |
| 12 | + n2 |
| 13 | + n3 |
| 14 | + n4 |
| 15 | + n5 |
| 16 | + n6 |
| 17 | + n7 |
| 18 | + n8 |
| 19 | + mine |
| 20 | +} |
| 21 | + |
| 22 | +@[heap] |
| 23 | +struct Game { |
| 24 | +mut: |
| 25 | + ctx &gg.Context = unsafe { nil } |
| 26 | + grid [][]Cell |
| 27 | + flags [][]bool |
| 28 | + revealed [][]bool |
| 29 | + size int = 10 // in cells |
| 30 | + csize int = 30 // in pixels |
| 31 | + game_over bool |
| 32 | + first_click bool = true |
| 33 | + mines int = 10 |
| 34 | + mines_flagged int |
| 35 | +} |
| 36 | + |
| 37 | +@[inline] |
| 38 | +fn (mut g Game) in_grid(cy int, cx int) bool { |
| 39 | + return cx >= 0 && cx < g.size && cy >= 0 && cy < g.size |
| 40 | +} |
| 41 | + |
| 42 | +fn (mut g Game) generate_mines(first_y int, first_x int) { |
| 43 | + mut mines_placed := 0 |
| 44 | + for mines_placed < g.mines { |
| 45 | + x, y := rand.intn(g.size) or { 0 }, rand.intn(g.size) or { 0 } |
| 46 | + // avoid placing mines at the position of the first click |
| 47 | + if (x == first_x && y == first_y) || g.grid[y][x] == .mine { |
| 48 | + continue |
| 49 | + } |
| 50 | + g.grid[y][x] = .mine |
| 51 | + mines_placed++ |
| 52 | + } |
| 53 | + for y in 0 .. g.size { |
| 54 | + for x in 0 .. g.size { |
| 55 | + if g.grid[y][x] == .mine { |
| 56 | + continue |
| 57 | + } |
| 58 | + mut count := 0 |
| 59 | + for dy in -1 .. 2 { |
| 60 | + for dx in -1 .. 2 { |
| 61 | + cy, cx := y + dy, x + dx |
| 62 | + if g.in_grid(cy, cx) { |
| 63 | + if g.grid[cy][cx] == .mine { |
| 64 | + count++ |
| 65 | + } |
| 66 | + } |
| 67 | + } |
| 68 | + } |
| 69 | + g.grid[y][x] = unsafe { Cell(count) } |
| 70 | + } |
| 71 | + } |
| 72 | +} |
| 73 | + |
| 74 | +fn (mut g Game) reveal(y int, x int) { |
| 75 | + if !g.in_grid(y, x) { |
| 76 | + return |
| 77 | + } |
| 78 | + if g.revealed[y][x] { |
| 79 | + return |
| 80 | + } |
| 81 | + g.revealed[y][x] = true |
| 82 | + if g.grid[y][x] == .mine { |
| 83 | + g.game_over = true |
| 84 | + return |
| 85 | + } |
| 86 | + if g.grid[y][x] == .empty { |
| 87 | + for dy in -1 .. 2 { |
| 88 | + for dx in -1 .. 2 { |
| 89 | + g.reveal(y + dy, x + dx) |
| 90 | + } |
| 91 | + } |
| 92 | + } |
| 93 | +} |
| 94 | + |
| 95 | +fn (mut g Game) restart() { |
| 96 | + g.grid = [][]Cell{len: g.size, init: []Cell{len: g.size}} |
| 97 | + g.flags = [][]bool{len: g.size, init: []bool{len: g.size}} |
| 98 | + g.revealed = [][]bool{len: g.size, init: []bool{len: g.size}} |
| 99 | + g.game_over = false |
| 100 | + g.first_click = true |
| 101 | + g.mines_flagged = 0 |
| 102 | +} |
| 103 | + |
| 104 | +fn (mut g Game) on_event(e &gg.Event, _ voidptr) { |
| 105 | + if e.typ == .key_down { |
| 106 | + match e.key_code { |
| 107 | + .escape { g.ctx.quit() } |
| 108 | + .r { g.restart() } |
| 109 | + else {} |
| 110 | + } |
| 111 | + return |
| 112 | + } |
| 113 | + if g.game_over { |
| 114 | + return |
| 115 | + } |
| 116 | + if e.typ != .mouse_down { |
| 117 | + return |
| 118 | + } |
| 119 | + x := int(e.mouse_x / g.csize) |
| 120 | + y := int((e.mouse_y - header_size) / g.csize) |
| 121 | + if e.mouse_button == .left { |
| 122 | + if g.first_click { |
| 123 | + g.generate_mines(y, x) |
| 124 | + g.first_click = false |
| 125 | + } |
| 126 | + g.reveal(y, x) |
| 127 | + } |
| 128 | + if e.mouse_button == .right { |
| 129 | + if !g.revealed[y][x] { |
| 130 | + old := g.flags[y][x] |
| 131 | + g.flags[y][x] = !old |
| 132 | + g.mines_flagged += if old { -1 } else { 1 } |
| 133 | + } |
| 134 | + } |
| 135 | + if e.mouse_button == .middle { |
| 136 | + if g.revealed[y][x] { |
| 137 | + count := g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int { |
| 138 | + if g.in_grid(cy, cx) { |
| 139 | + return int(g.flags[cy][cx]) |
| 140 | + } |
| 141 | + return 0 |
| 142 | + }) |
| 143 | + if int(g.grid[y][x]) == count { |
| 144 | + g.act_on_neighbors(y, x, fn (mut g Game, cy int, cx int) int { |
| 145 | + if g.in_grid(cy, cx) && !g.flags[cy][cx] { |
| 146 | + g.reveal(cy, cx) |
| 147 | + } |
| 148 | + return 0 |
| 149 | + }) |
| 150 | + } |
| 151 | + } |
| 152 | + } |
| 153 | +} |
| 154 | + |
| 155 | +fn (mut g Game) act_on_neighbors(y int, x int, f fn (mut g Game, cy int, cx int) int) int { |
| 156 | + mut count := 0 |
| 157 | + for dy in -1 .. 2 { |
| 158 | + for dx in -1 .. 2 { |
| 159 | + if dy == 0 && dx == 0 { |
| 160 | + continue |
| 161 | + } |
| 162 | + cy, cx := y + dy, x + dx |
| 163 | + count += f(mut g, cy, cx) |
| 164 | + } |
| 165 | + } |
| 166 | + return count |
| 167 | +} |
| 168 | + |
| 169 | +fn (mut g Game) draw_cell(y int, x int) { |
| 170 | + o := header_size |
| 171 | + rect_x, rect_y := x * g.csize, y * g.csize |
| 172 | + if g.revealed[y][x] { |
| 173 | + if g.grid[y][x] == .mine { |
| 174 | + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.red) |
| 175 | + g.ctx.draw_text(rect_x + 10, o + rect_y + 5, '*', color: gx.black) |
| 176 | + } else if int(g.grid[y][x]) > 0 { |
| 177 | + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.light_gray) |
| 178 | + n := int(g.grid[y][x]).str() |
| 179 | + g.ctx.draw_text(rect_x + 10, o + rect_y + 5, n, color: gx.black) |
| 180 | + } else { |
| 181 | + c := gx.rgb(240, 240, 240) |
| 182 | + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, c) |
| 183 | + } |
| 184 | + } else if g.flags[y][x] { |
| 185 | + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray) |
| 186 | + g.ctx.draw_text(rect_x + 10, o + rect_y + 5, 'F', color: gx.white) |
| 187 | + } else { |
| 188 | + g.ctx.draw_rect_filled(rect_x, o + rect_y, g.csize, g.csize, gx.gray) |
| 189 | + } |
| 190 | + g.ctx.draw_rect_empty(rect_x, o + rect_y, g.csize, g.csize, gx.black) |
| 191 | +} |
| 192 | + |
| 193 | +fn (mut g Game) frame(_ voidptr) { |
| 194 | + g.ctx.begin() |
| 195 | + for y in 0 .. g.size { |
| 196 | + for x in 0 .. g.size { |
| 197 | + g.draw_cell(y, x) |
| 198 | + } |
| 199 | + } |
| 200 | + message := 'Flagged: ${g.mines_flagged:02}/${g.mines:02} (r)estart (ESC)ape' |
| 201 | + g.ctx.draw_text(5, 7, message, color: gx.green) |
| 202 | + g.ctx.end() |
| 203 | +} |
| 204 | + |
| 205 | +fn main() { |
| 206 | + mut g := &Game{} |
| 207 | + g.restart() |
| 208 | + g.ctx = gg.new_context( |
| 209 | + bg_color: gx.black |
| 210 | + width: g.size * g.csize |
| 211 | + height: header_size + g.size * g.csize |
| 212 | + window_title: 'V Minesweeper' |
| 213 | + user_data: g |
| 214 | + frame_fn: g.frame |
| 215 | + event_fn: g.on_event |
| 216 | + ) |
| 217 | + g.ctx.run() |
| 218 | +} |
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