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NatheSief/README.md

Hi πŸ‘‹, I'm Nathe

I'm a student at 42 paris since November 2023. I plan to specialize myself in the game-dev universe actually and I'm looking for an attendance in Netherlands.

Actually working on :

  • C++ for 42 projects and also game-dev with VulkanAPI and OpenGL
  • The last 4 projects of 42 (CPP 05->09, IRC, Inception, Transcendance)
  • SysAdmin tools for my website + the production of my own server (tools as NGINX, monitoring tools (Grafana, Prometheus))
  • Discord bots to manage the server (IP adress analyses, setting up alerts)
  • Electronic projects as creating my own keyboard or KVM switch to enhance my setup.

Achievements at 42 :

  • 1st Circle :
  • 2nd Circle :
  • 3rd Circle :
  • 4th Circle :
  • 5th Circle :
  • 6th Circle :
    • 🌱 Learning C, C++, JS, Python and PHP
    • πŸ’¬ Ask me about how is 42

    Actual Projects :

    • πŸ‘¨β€πŸ’» 42_common_core TECH USED :

      c

      Currect Advencment :

      • 1st circle : Done
      • 2nd circle : Done (just have to push Minitalk at 125 and repush Push_Swap to get 125)
      • 3rd circle : Done
      • 4st circle : NetPractice done, Cube3d Done, and CPP 00->05 done
      • 5st circle : Currently working on Inception and IRC, and finishing the 5 last CPP
      • 6st circle : Wainting the end of the previous circle to do Transcendance

      Tools :

      • Libft (The first project a 42 ; a library of basic functions in C. Updating it with everything I consider usefull, and doing it in other languages)
      • Vs-Code/Nvim (depending the mood, the project and the computer)
      • Github (Learning how to be efficient with Github, and how to use all the functionalities possible)

      Challenges of these projects :

      • Learn new notions in C, C++, Web, IT, ...
      • Finish the CC in less than two years
      • Use all my creativity in the projects that give me liberty in how much I can pimp things
      • Help others to go forward and share my knowledges
      • Learn how to work in team and how to schedules the tasks

    • πŸ‘Ύ 2d_Game (In the style of Terraria but not Terraria) TECH USED :
      c
      Actual advancment :

      • A 2d basic game, without leaks, where you can move in a defined map to collect items before exiting the map.

      To ADD :

      • Map generation, new textures, map modification, player statistics
      • Coding my own game engine in C to run the further versions of this game

      Tools :

      • Minilibx (a graphic library provided by 42)

      Challenges of the project :

      • Code a game with complex features at the 42 norm (not all the norm, but the big contraints)
      • Working as much as I can with the Minilibx or doing everything by hand, with a readable and optimised code
      • Create my first game, and keep the game alive, with updates, new content, ...

      Possible evolution:

      • Make it run on my own game engine
      • Add a multi-player mode to let players have some game as a group.

  • 🚧 Personnal website
    TECH USED : CSS3 CSS3 CSS3
  • Important repo :

    42-repos

    Personals projects

    • 🚧 Personnal website (construction zone there hehe)
    • πŸ‘Ύ 2d Game (Actually working on it on local but soon I'll push things)

    Languages and Tools:

    c java python ' android arduino figma linux

    πŸ“Š GitHub Stats:

    stats

  • Pinned Loading

    1. 42-ressources 42-ressources Public

      All the ressources that I used for my cursus at 42 Paris + some notes from myself I wrote when I studied the new notions

    2. 2d_game 2d_game Public

      42

      C 1