I'm a student at 42 paris since November 2023. I plan to specialize myself in the game-dev universe actually and I'm looking for an attendance in Netherlands.
- C++ for 42 projects and also game-dev with VulkanAPI and OpenGL
- The last 4 projects of 42 (CPP 05->09, IRC, Inception, Transcendance)
- SysAdmin tools for my website + the production of my own server (tools as NGINX, monitoring tools (Grafana, Prometheus))
- Discord bots to manage the server (IP adress analyses, setting up alerts)
- Electronic projects as creating my own keyboard or KVM switch to enhance my setup.
















- π± Learning C, C++, JS, Python and PHP
- π¬ Ask me about how is 42
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π¨βπ» 42_common_core TECH USED :
Currect Advencment :
- 1st circle : Done
- 2nd circle : Done (just have to push Minitalk at 125 and repush Push_Swap to get 125)
- 3rd circle : Done
- 4st circle : NetPractice done, Cube3d Done, and CPP 00->05 done
- 5st circle : Currently working on Inception and IRC, and finishing the 5 last CPP
- 6st circle : Wainting the end of the previous circle to do Transcendance
Tools :
- Libft (The first project a 42 ; a library of basic functions in C. Updating it with everything I consider usefull, and doing it in other languages)
- Vs-Code/Nvim (depending the mood, the project and the computer)
- Github (Learning how to be efficient with Github, and how to use all the functionalities possible)
Challenges of these projects :
- Learn new notions in C, C++, Web, IT, ...
- Finish the CC in less than two years
- Use all my creativity in the projects that give me liberty in how much I can pimp things
- Help others to go forward and share my knowledges
- Learn how to work in team and how to schedules the tasks
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πΎ 2d_Game (In the style of Terraria but not Terraria) TECH USED :
Actual advancment :- A 2d basic game, without leaks, where you can move in a defined map to collect items before exiting the map.
To ADD :
- Map generation, new textures, map modification, player statistics
- Coding my own game engine in C to run the further versions of this game
Tools :
- Minilibx (a graphic library provided by 42)
Challenges of the project :
- Code a game with complex features at the 42 norm (not all the norm, but the big contraints)
- Working as much as I can with the Minilibx or doing everything by hand, with a readable and optimised code
- Create my first game, and keep the game alive, with updates, new content, ...
Possible evolution:
- Make it run on my own game engine
- Add a multi-player mode to let players have some game as a group.
- A 2d basic game, without leaks, where you can move in a defined map to collect items before exiting the map.
TECH USED :
- π¨βπ» 42 common core
- π§ Personnal website (construction zone there hehe)
- πΎ 2d Game (Actually working on it on local but soon I'll push things)