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This repository was archived by the owner on Mar 3, 2025. It is now read-only.
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Platforming game made for the 1-Bit Jam using Brocco

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Raoul1808/Upfall

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Archival notice

How come this repository never had a README...

This repository will be archived for preservation. I consider the game mostly complete. There were some weird decisions made, like using 3 tilemaps for a game that should only use 2, wonky physics or portals being one-sided. Working on this game also turned a tool I made for game jams into a complete mess. I also tried porting the game in Rust, only to be met by engine limitations and university work that halted development. I still want to work on this game again someday, but I will be starting again from scratch, in C or Rust with a completely custom engine.

Upfall

A tiny precision platformer about switching between dark and light worlds. Made in one week using Brocco for the first edition of the 1-BIT game jam.

Building

Pre-requisites:

  • .NET 7.0 SDK or later

Steps:

  1. Clone this repo and its submodules with either:
  • git clone --recursive <url>
  • git clone <url>, then cd in the repo's directory and run git submodule update --init --recursive
  1. Build the game (dotnet build or the Build button in your favourite IDE)
  2. Copy the contents of the Brocco/deps/<your target architecture here> in the target build directory
  3. Run the game

OR

  1. Clone (see above)
  2. Run one of the scripts compile-release-<target os>.sh with bash (on Windows, use Git Bash or MSYS2)

License

This project is licensed under the MIT License

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Platforming game made for the 1-Bit Jam using Brocco

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