How come this repository never had a README...
This repository will be archived for preservation. I consider the game mostly complete. There were some weird decisions made, like using 3 tilemaps for a game that should only use 2, wonky physics or portals being one-sided. Working on this game also turned a tool I made for game jams into a complete mess. I also tried porting the game in Rust, only to be met by engine limitations and university work that halted development. I still want to work on this game again someday, but I will be starting again from scratch, in C or Rust with a completely custom engine.
A tiny precision platformer about switching between dark and light worlds. Made in one week using Brocco for the first edition of the 1-BIT game jam.
Pre-requisites:
- .NET 7.0 SDK or later
Steps:
- Clone this repo and its submodules with either:
git clone --recursive <url>
git clone <url>
, then cd in the repo's directory and rungit submodule update --init --recursive
- Build the game (
dotnet build
or the Build button in your favourite IDE) - Copy the contents of the
Brocco/deps/<your target architecture here>
in the target build directory - Run the game
OR
- Clone (see above)
- Run one of the scripts
compile-release-<target os>.sh
with bash (on Windows, useGit Bash
orMSYS2
)
This project is licensed under the MIT License