This is a practice project. I am using it to get more familiar with the Rust programing language and the Vulkan API.
Working on understanding and mapping out the setup of the vulkan api.
I rendered a triangle to the screen!!!!!!
Working through the ash tutorials.
- 00_base_code.rs Link
- 01_instance_creation.rs | Link
- 02_validation_layers.rs | Link
- 03_physical_device_selection.rs | Link
- 04_logical_device.rs | Link
- 05_window_surface.rs | Link
- 06_swap_chain_creation.rs | Link
- 07_image_view.rs | Link
- 08_graphics_pipeline.rs | Link
- 09_shader_modules.rs | Link
- 10_fixed_functions.rs | Link
- 11_render_passes.rs | Link
- 12_graphics_pipeline_complete.rs | Link
- 13_framebuffers.rs | Link
- 14_command_buffers.rs | Link
- 15_hello_triangle.rs | Link
- 16_swap_chain_recreation.rs | Link
- 17_vertex_input.rs | Link
- 18_vertex_buffer.rs | Link
- 19_staging_buffer.rs | Link
- 20_index_buffer.rs | Link
- 21_descriptor_layout.rs | Link
- 22_descriptor_sets.rs | Link
- 23_texture_image.rs | Link
- 24_sampler.rs | Link
- 25_texture_mapping.rs | Link
- 26_depth_buffering.rs | Link
- 27_model_loading.rs | Link
- 28_mipmapping.rs | Link
- 29_multisampling.rs | Link