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Write release notes and migration guide for last minute required components PR
A-Migration Guides
A-Release-Notes
S-Ready-For-Implementation
The core questions are answered: just add code
Clean up incomplete migration guides tracking issue
A-Migration Guides
C-Correction
A typo, problem or factual issue in what we've written
Write release notes for PR #17953: Add support for experimental WESL shader source
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17955: Add The core questions are answered: just add code
no_std
support to bevy
A-Release-Notes
C-Content
S-Ready-For-Implementation
Write release notes for PR #17840: Parallel Transform Propagation
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17521: Improved Spawn APIs and Bundle Effects
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17559: Basic UI text shadows
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17567: Cold Specialization
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17413: Implement experimental GPU two-phase occlusion culling for the standard 3D mesh pipeline.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #14069: Add support for specular tints and maps per the The core questions are answered: just add code
KHR_materials_specular
glTF extension.
A-Release-Notes
C-Content
S-Ready-For-Implementation
Write release notes for PR #17315: Implement basic clustered decal projectors.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #16314: Procedural atmospheric scattering
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #15607: Track callsite for observers & hooks
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #13120: Add DefaultQueryFilters
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17398: Relationships (non-fragmenting, one-to-many)
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #16600: Forward decals (port of bevy_contact_projective_decals)
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #17096: Anamorphic Bloom
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #16810: Add The core questions are answered: just add code
AssetChanged
query filter
A-Release-Notes
C-Content
S-Ready-For-Implementation
Write release notes for PR #16503: Derivative access patterns for curves
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #15074: bevy_reflect: Function Overloading (Generic & Variadic Functions)
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #16427: Use multidraw for opaque meshes when GPU culling is in use.
A-Release-Notes
C-Content
S-Ready-For-Implementation
The core questions are answered: just add code
Write release notes for PR #16372: Add Immutable The core questions are answered: just add code
Component
Support
A-Release-Notes
C-Content
S-Ready-For-Implementation
Write release notes for PR #15473: Retained The core questions are answered: just add code
Gizmo
s
A-Release-Notes
C-Content
S-Ready-For-Implementation
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