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system param wrapper for skipping systems that fail validation
#18516
opened Mar 24, 2025 by
alice-i-cecile
Return the failed system parameter(s) in SystemParamValidationError
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18515
opened Mar 24, 2025 by
alice-i-cecile
Component Removal Actions for Required Component Enforcement
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18514
opened Mar 24, 2025 by
ElliottjPierce
6 tasks
Event Reflection
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-SME
Decision or review from an SME is required
X-Contentious
There are nontrivial implications that should be thought through
#18511
opened Mar 24, 2025 by
makspll
executor buffer size should be customisable in no_std
A-Tasks
Tools for parallel and async work
C-Feature
A new feature, making something new possible
D-Unsafe
Touches with unsafe code in some way
O-Embedded
Weird hardware and no_std platforms
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#18510
opened Mar 24, 2025 by
mockersf
Add fallible variants to QueryParIter
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18505
opened Mar 23, 2025 by
cBournhonesque
mesh_picking behaves erratically in Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
0.16-dev
A-Picking
0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
#18494
opened Mar 22, 2025 by
NiklasEi
Send events from the render world to the main world
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#18491
opened Mar 22, 2025 by
IceSentry
Deferred rendering example is broken on macos (Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
0.16-dev
)
A-Rendering
Relationship annotation does not allow more than additional field
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
build-wasm-example
should have an option for debug builds
A-Dev-Tools
#18464
opened Mar 21, 2025 by
rparrett
Shader compilation error with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
webgpu
only in debug builds
A-Rendering
Assets are not extracted for rendering under certain conditions
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Increase structure for schedule executors to reduce boilerplate and ensure consistency
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18453
opened Mar 20, 2025 by
alice-i-cecile
Spawning related entities in an Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
OnAdd
observer downstream of a World::spawn
in a Command
causes a crash
A-ECS
create a CI job that checks for new or edited migration guides and automatically labels the PR
A-Build-System
Related to build systems or continuous integration
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
generate the release notes and migration guides using a modified version of [the tooling](https://github.com/bevyengine/bevy-website/tree/main/generate-release) one last time for 0.16
A-Meta
About the project itself
S-Blocked
This cannot move forward until something else changes
add a CI job to do basic format validation on the files inside of these folders
A-Build-System
Related to build systems or continuous integration
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
add a job which checks for the labels and blocks the PR if no file in the correct folder is merged
A-Build-System
Related to build systems or continuous integration
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Tracking issue: supporting work for in-repo release notes / migration guides
A-Build-System
Related to build systems or continuous integration
A-Meta
About the project itself
C-Docs
An addition or correction to our documentation
C-Tracking-Issue
An issue that collects information about a broad development initiative
Unexpected behavior using Entities, components, systems, and events
A-States
App-level states machines
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
States
and Event
s
A-ECS
#18428
opened Mar 19, 2025 by
TheGrungringMachine
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