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Mobs and Entities Part 1 (Sheep, Cows, Pigs, Chickens, Mooshrooms, Squids) #1735
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…exture and add javadoc.
… dimensions and jaw angle.
Should we merge this without waiting for all mobs to be implemented? 🤔 Chickens and cows (maybe more?) now have different temperature variants and the textures were renamed. That's probably something that could be addressed in this PR (at least add the 25w06a+ snapshot's path to the texture; eg. entity/chicken.png -> entity/chicken/temperate_chicken.png). Edit: The cow and chicken variants seem to have different models, so adding them is probably something for a future PR. |
Yeah, that'd be fine with me. I'm traveling this weekend, then should have a bit of time next week to get back to this. I've been away on work travel for several months but am headed back now. |
This PR is the first of a (probably very long) series where I'll be adding entities. This one adds Sheep, Cows, Pigs, Chickens, Mooshrooms, and Squids and sets up interfaces to accommodate future mobs.
All mobs are fully poseable via the Entities Tab.
Some mobs have more specific customization available in the Entities tab:
Built from #1719
Related to #41