Like playing hardcore tarkov, but tired of not finding the items you need for quests or hideout? Or just like playing without flea market and don't like having to hoard /every/ item you need for future quests? Pity loot is a mod that progressively increases the loot odds for items you need based on the # of raids since you started the task, or based on the amount of time (in real world hours) since you started it.
Config options are explained as below
{
"enabled": true,
"debug": true,
"trace": false, // Logs a LOT of stuff, will cause your game to lag when accepting/turning in hideouts/quests
"appliesToQuests": true, // Whether or not to account for quest items in pity odds
"appliesToHideout": true, // Whether or not to account for hideout upgrades in pity odds
"increasesStack": true, // Whether or not drop rate increases stack
// e.g. if two quests need the same item and are at 20% and 80% pity
// with increasesStack = true, the pity odds are 100%, so drop rate is doubled
// with increasesStack = false, it take the maximum of the increases, in this case 80%, and uses that
"includeScavRaids": true, // whether or not to count Scav Raids as "increasePerRaid"
"onlyIncreaseOnFailedRaids": true, // Don't increase pity when you extract successfully
"includeKeys": true, // Whether or not to include quest keys (like rusty bloody key, or west wing 216) in pity system
"keysAdditionalMultiplier": 2.5, // Additional multiplier on top of normal ones.
// If a quest needs items and stuff behind a locked door, and the items are at 80% pity
// The quest key would be at 200% pity (a 3x increase)
"maxDropRateMultiplier": 10, // Max multiplier for items. E.g. at default 0.2 increase per raid,
// after 45 (10-1 / 0.2) raids your loot rate would be 10x normal for that item
"dropRateIncreaseType": "raid", // `raid` to use raid increase below, `time` to use per hour increase
"dropRateIncreasePerRaid": 0.2, // Additive multiplier increase per raid (0.2 = 20%), 1 raid = 20%, 2 = 40%, etc.
"dropRateIncreasePerHour": 0.05 // Same as above but for hours. 1hr = 5% increase, 1 day = 120%
"excludeCollector": false // Whether or not to exclude the collector quest for bonus items
}