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Proving grounds for Nextgen-Maps. Current experiment is map Castles.

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NextgenMaps-Labs

Proving grounds for Nextgen-Maps.

Map: Castles

  • Compatible with The Great Unciv Rework (ruleset mod)
  • Current version: v10
  • Size: Large
  • Design Objective: Medieval country side, populated
  • Gameplay: Gameplay derives from untold microstories via placement of improvements and terrain.

The latest mod update changes how "Lake" functions, so lakes are dried up plains, until the mod updates this.

Overview

Unciv resources have very limited variety in terms of terrain, resources, improvements, etc. The Castles map incorporates "microstories" throughout the map. These microstories are told in the simplest ways possible by mixing and matching game elements to provide fuzzy soft interpretation of /what might/ be happening here or there.

There's adventure here. I get a bit of old school rpg nostalgia in this map. These microstories may contribute to a larger tale, a grander scope of the land. So much could be said, in just a few well-considered tiles.

Mod - ruleset

I chose The Great Unciv Rework as I felt the nuace changes from standard Unciv best applied here. If the player so desires go Vanilla or G&K, Castles will function with only slight variation.

Send your feedback topics and discussion to Discord, #custom-maps/Castles testlab feedback

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Proving grounds for Nextgen-Maps. Current experiment is map Castles.

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