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Use precomputed primaries conversion #9814
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// TODO make image descriptions immutable and always set an id | ||
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uint32_t SImageDescription::findId() const { | ||
for (auto it = knownDescriptionIds.begin(); it != knownDescriptionIds.end(); ++it) { |
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nitpick: use for-each syntax, and maybe structured binding?
mat[0][1], mat[1][1], mat[2][1], // | ||
mat[0][2], mat[1][2], mat[2][2], // | ||
}; | ||
primariesConversionCache.insert(std::make_pair(cacheKey, glConvertMatrix)); |
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nitpick: is there a reason you're doing insert
and std::make_pair
instead of just primariesConversionCache[cacheKey] = glConvertMatrix;
?
Describe your PR, what does it fix/add?
Removes heavy math, unnecessary inits and switch statements from CM shader.
Is there anything you want to mention? (unchecked code, possible bugs, found problems, breaking compatibility, etc.)
Is it ready for merging, or does it need work?
Ready. Requires hyprwm/hyprgraphics#14