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4 changes: 2 additions & 2 deletions proposals/servo-webgpu.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
## Project Description

There is a an initial implementation of WebGPU in Servo.
This GSoC proposal is for improving this to a point where basic examples can be ran, and a fair portion of the conformance test suit is covered.
This GSoC proposal is for improving this to a point where basic examples can be ran, and a fair portion of the conformance test suite is covered.

## Skills Required

Expand All @@ -20,7 +20,7 @@ Prior experience working with Servo or wgpu-rs is a plus.

## Project Details

[WebGPU](https://gpuweb.github.io/gpuweb/) is an emerging API or the Web that efficiently exposes graphics and compute capabilities. It's not based on an existing native API but is inspired by, and targeting Vulkan, D3D12, and Vulkan.
[WebGPU](https://gpuweb.github.io/gpuweb/) is an emerging API or the Web that efficiently exposes graphics and compute capabilities. It's not based on an existing native API but is inspired by, and targeting Vulkan, D3D12, and Metal.

[Servo](https://github.com/servo/servo/) is an experimental browser engine written in [Rust](https://www.rust-lang.org/) language. It was an early home for [Stylo](https://hacks.mozilla.org/2017/08/inside-a-super-fast-css-engine-quantum-css-aka-stylo/) and [WebRender](https://hacks.mozilla.org/2017/10/the-whole-web-at-maximum-fps-how-webrender-gets-rid-of-jank/), which are now parts of Firefox. Servo is currently used to experiment with VR/AR applications, where latency, power consumption, and performance requirements are extremely tight. Therefore, implementing WebGPU in Servo opens the doors for more immersive experience in VR and AR.

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