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Update and Improvements #24

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Update and Improvements #24

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Julz876
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@Julz876 Julz876 commented Mar 30, 2025

Improvements:

  • Preference settings is now mimic in the Scene Property panel.
  • Option to append or link the imported asset to the current scene.

Updates:

  • Support Blender 4.2 or higher
  • Import multiple material per asset if available.

Game Profiles added:

  • Dead Island 2
  • Atomic Heart

Julz876 added 3 commits March 30, 2025 15:38
Improvements:
* Preference settings is now mimic in the Scene Property panel.
* Option to append or link the imported asset to the current scene.

Updates:
* Support Blender 4.2 or higher
* Import multiple material per asset if available.

Game Profiles added:
* Dead Island 2
* Atomic Heart
![PyLint](https://github.com/skarndev/umodel_tools/actions/workflows/pylint.yml/badge.svg)
![pycodestyle](https://github.com/skarndev/umodel_tools/actions/workflows/pycodestyle.yml/badge.svg)

[![](https://dcbadge.vercel.app/api/server/DJYZwyegSF)](https://discord.gg/DJYZwyegSF)

A fork from [skarndev repo]([https://github.com/skarndev/umodel_tools])
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Since this is going to be merged, consider listing yourself under a contributors Section in the readme instead of mentioning it as a fork.

if vec_desc.data != 'structured_block':
continue # skip if not a valid vec4

param_name = param_info.children[2].children[0].children[2].children[0].value.strip()
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perhaps some comment above mentioning what exactly are we getting there from the node?

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skarndev commented Apr 3, 2025

Thank you for your contribution!

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2 participants