An orbital mechanics simulation/visualisation made with Unity. This project aims to provide a simple implementation of a basic space maneuver system (with autopilot) and show how much time space travel takes in the Solar System. All data is as close to the real values as possible.
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Create a spacecraft on an orbit around given celestial body at a specific time.
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Create maneuvers pressing on spacecraft's orbit/tracjectory.
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- Modify maneuvers by pressing arrows that represent change to velocity in the marked direction
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- You can also drag the entire maneuver node along the trajectory line
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- Use autopilot or rotate the spacecraft towards the final maneuver direction marked as an arrow near the spacecraft
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- Wait for autopilot to make the burn or do it yourself when spacecraft is near the maneuver node
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- You can also create multiple maneuver nodes that relay on future trajectories
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Q
- unlock cursor (press in empty space to lock cursor)W
A
S
D
- rotate spacecraftSpace
- add acceleration