A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
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Updated
Apr 15, 2024 - C#
A Unity project made during my game development specialization, intended to show mastery of the topics we covered during the first period
Demonstration of handling texture mapping, bump mapping, lighting, blending, specular and normal maps.
xBRZ-Upscaled Textures
Lighting maps implementation in OpenGL
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