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very detectable instrumentation but a method that works like hookfunction nevertheless

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modenv

very detectable instrumentation but a method that works like hookfunction nevertheless

Supports Property Hooking (Creating New Properties)
Supports Method Hooking (Creating New Methods)
Supports Roblox/Luau (Scripts And Executor)
Supports Loadstring (Maintains Modded Environment)
Supports Lua

usage

-- paste modenv source above

function run()
	warn("game.Workspace:", game.Workspace)
	warn("game:FindFirstChild(\"Workspace\"):", game:FindFirstChild("Workspace"))
	print("game:AMethodThatDoesntExist()", game:AMethodThatDoesntExist())
	print("game:GetService(\"Players\"):", game:GetService("Players"))
	
	-- works in executors
	--print(loadstring(game:HttpGet("https://gist.github.com/transmutational/0a9a3675340da39f3fc948cbb9827e6a/raw/script.lua"))())
end

local env = {}

-- works in executors
--env[game.HttpGet] = function(self, ...)
--	print("DataModel:HttpGet()", ...)
--	return game.HttpGet(self, ...)
--end

env[game.GetService] = function(self, srv)
	warn("Returning fake service :3", srv)
	return workspace
end

env[game] = {
	AMethodThatDoesntExist = function(self)
		return "hewwo from a custom method~!"
	end
}

modenv(run, env)
run()

see modenv/tests for more examples

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very detectable instrumentation but a method that works like hookfunction nevertheless

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